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'''Zanbamon''' is a Demon Man Digimon whose name and design is derived from the legendary {{w|zanbatō}}. It was adopted from a winning entry in the "[[Bandai-Town FAX Service Digimon Illustration Contest]]" which belonged to Arata Hirayama from {{w|Chiba prefecture}}. It has the appearance of a horse-riding warrior. It is a courageous warrior who reigns as the general of the [[Musyamon]] corps. Although it is a general, it voluntarily stands at the head of its own army, and prefers fighting styles which cut into the enemy. Its lower half is fused with its horse in order to move more easily about the battlefield, so that even during a pitched battle it is able to swing its sword without losing its balance. It wields the gigantic zanbato {{nihongo|"Ryūzan-maru"|龍斬丸||lit. "Dragon Beheader"}} in its right hand, and a slender {{w|lang=ja|妖刀|youtou}}<!--replace with eng link--> in its left.<ref>[http://digimon.net/cat-digimon-dictionary/03-sa/zanbamon/index.html ''Digimon Reference Book'': Zanbamon]</ref> The characters on the Ryūzan-maru read {{nihongo|"Scale-dancing Ryūzan-maru"|鱗舞龍斬丸|Rinmai Ryūzan-maru|lit. "Scale-dancing Dragon Beheader"}}.
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'''Zanbamon''' is a Demon Man Digimon whose name and design is derived from the legendary {{w|zanbatō}}. It was adopted from a winning entry in the "[[Bandai-Town FAX Service Digimon Illustration Contest]]" which belonged to Arata Hirayama from {{w|Chiba prefecture}}. It has the appearance of a horse-riding warrior. It is a courageous warrior who reigns as the general of the [[Musyamon]] corps. Although it is a general, it voluntarily stands at the head of its own army, and prefers fighting styles which cut into the enemy. Its lower half is fused with its horse in order to move more easily about the battlefield, so that even during a pitched battle it is able to swing its sword without losing its balance. It wields the gigantic zanbato {{nihongo|"Ryūzan-maru"|龍斬丸||lit. "Dragon Beheader"}} in its right hand, and a slender {{w|lang=ja|妖刀|youtou}}<!--replace with eng link--> in its left.{{DRB|Zanbamon}} The characters on the Ryūzan-maru read {{nihongo|"Scale-dancing Ryūzan-maru"|鱗舞龍斬丸|Rinmai Ryūzan-maru|lit. "Scale-dancing Dragon Beheader"}}.
   
 
===Digimon Tamers: Brave Tamer===
 
===Digimon Tamers: Brave Tamer===

Revision as of 00:46, 5 January 2018

[[Category:(Ja:) Demon Man
(En:) Wizard type]][[Category:Nightmare Soldiers
Dark Area
Unknown family]] Zanbamon is a Demon Man Digimon whose name and design is derived from the legendary zanbatō. It was adopted from a winning entry in the "Bandai-Town FAX Service Digimon Illustration Contest" which belonged to Arata Hirayama from Chiba prefecture. It has the appearance of a horse-riding warrior. It is a courageous warrior who reigns as the general of the Musyamon corps. Although it is a general, it voluntarily stands at the head of its own army, and prefers fighting styles which cut into the enemy. Its lower half is fused with its horse in order to move more easily about the battlefield, so that even during a pitched battle it is able to swing its sword without losing its balance. It wields the gigantic zanbato "Ryūzan-maru" (龍斬丸? lit. "Dragon Beheader") in its right hand, and a slender youtou in its left.[3] The characters on the Ryūzan-maru read "Scale-dancing Ryūzan-maru" (鱗舞龍斬丸 Rinmai Ryūzan-maru?, lit. "Scale-dancing Dragon Beheader").

Digimon Tamers: Brave Tamer

A Zanbamon was one of XeedMillenniummon's minions in the apocalyptic future he created. Apparently one of the evil god's top generals, he and Lampmon asked for permission to battle Ryo. A contemptuous ZeedMillenniummon berated them, pointing out they had failed to even finish what little resistance remained to his rule. Nevertheless, he allowed them to go, noting to himself that scum like them could never hope to defeat Ryo. He was quickly proven right, and both Zanbamon and Lampmon were slain by Ryo and his Digimon allies.

Digimon Frontier

Main article: Zanbamon (Frontier)

Digimon Next

Main article: Zanbamon (Next)

Digimon World 3

Zanbamon is a boss found in Asuka South Sector. At first, it is encountered in Jungle Grave. During this encounter, Zanbamon will attack the player's main digimon, leaving approximately 30% of its HP. If the player uses counter, the damage Zanbamon received is reduced so that it won't be killed. After the attack, the player is forced to flee.

In order to continue, the player needs Smelly Herb, which can be obtained by running an errand from Sepikmon. When the player talk to Zanbamon while carrying the Smelly Herb, it will go from the area. After the event, Zanbamon can be found in Catacomb. If Zanbamon is fought, it will use Hunting Knife every 3 turns. Defeating it will reward the player a Rusty Katana.

In PAL version, another Zanbamon, along with a Cherrymon and a Persiamon, is a partner of Zhu Que Leader. It can be found in AM Protocol Ruins after defeating Galacticmon.

Digimon World Dawn and Dusk

Zanbamon is #338, and is a Mega-level, Attacker-class, Dark-species Digimon with a resistance to the Dark element and weakness to the Light element. Its basic stats are 310 HP, 326 MP, 169 Attack, 124 Defense, 133 Spirit, 130 Speed, and 74 Aptitude. It possesses the Heroic Power, Heroic Move, Quick 4, and Assassin traits.

It dwells in the Shadow Abyss.

Zanbamon digivolves from Vajramon. In order to digivolve to Zanbamon, your Digimon must be at least level 47, with 13,000 Dark experience and 240 speed.

Zanbamon can also DNA digivolve from Kabukimon and Tekkamon, or Kabukimon and Dinohumon, if the base Digimon is at least level 42, with 11,000 Dark experience, and 270 speed.

Attacks

  • Focal Blade (打首獄門 Uchikubi Gokumon?, lit. "Prison Gate of Beheadings"): Unleashes an attack from the Ryūzan-maru which has the power to cut through the opponent's armor with its gigantic blade, regardless of whether they are defending themselves.
  • Mystic Flame (十文字斬り Jūmonji Giri?, lit. "Cross Slash"): Unleashes an attack from its youtou which releases a shock wave, generated by the nimble swings of the blade, that can cut the opponent apart crosswise.


Notes and References