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KingChessmon is a Puppet Digimon. It is a king Digimon maneuvering behind the scenes in order to build the great Chessmon empire. However, nobody knows what kind of thing a Chessmon empire is, and because of the environs, they aren't even interested. Since it is a coward, it almost never attacks by itself, and it's only fast when it comes to running away in an emergency. Its catchphrase is, "He that fights and runs away may live to fight another day!" However, it also has an intellect that is surprisingly on the same level as a supercomputer. It always carries the "King Stick".[3]

Attacks

  • Checkmate: Attacks by itself as a last resort. If its own life is at stake, this technique possesses superior offensive power.
  • King Stick: Produces a body double of itself using the King Stick.
  • King Dash: Quickly runs away.

Design

Etymologies

KingChessmon (キングチェスモン)

Official romanization given by the Digimon Reference Book and used in the franchise.

Fiction

Digimon World Dawn and Dusk

KingChessmon is #379, and is a Mega-level, Speed-class, Machine-species Digimon with a resistance to the Steel element and weakness to the Dark element. Its basic stats are 303 HP, 355 MP, 142 Attack, 136 Defense, 158 Spirit, 135 Speed, and 68 Aptitude. It possesses the Healthy Body, Quick 4, Retreat, and Economizer S traits.

It dwells in the mansion area of Transfield. A KingChessmon operates the lift to Dark N Area from the Dark N Route.

KingChessmon digivolves from BishopChessmon. In order to digivolve to KingChessmon, your Digimon must be at least level 50, with 13,000 Machine experience and 55 aptitude.

KingChessmon can also DNA digivolve from Mamemon and ShogunGekomon, if the base Digimon is at least level 45, with 10,000 Machine experience, and 55 aptitude.

Notes and references

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