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Fire

Burst Flame I

  • Class: Magic
  • SP: 3
  • Damage: 55
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Gabumon (Level 6)
    ToyAgumon (Level 12)

Burst Flame II

  • Class: Magic
  • SP: 6
  • Damage: 75
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Kyubimon (Level 10)
    Birdramon (Level 10)
    Meramon (Level 25)

Burst Flame III

Meteor Fall I

Meteor Fall II

Meteor Fall III

Panic Wisp

Wolkenapalm I

Wolkenapalm II

Wolkenapalm III

Water

Hydro Water I

  • Class: Magic
  • SP: 3
  • Damage: 55
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Bukamon (Level 5)
    Otamamon (Level 6)

Hydro Water II

Hydro Water III

Ice Archery I

  • Class: Physical
  • SP: 3
  • Damage: 65
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Syakomon (Level 6)
    Betamon (Level 6)

Ice Archery II

Ice Archery III

Idle Bubble

Ocean Wave I

Ocean Wave II

Ocean Wave III

Earth

Awesome Quake I

Awesome Quake II

Awesome Quake III

Comet Hammer I

  • Class: Physical
  • SP: 3
  • Damage: 65
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Tsunomon (Level 5)
    Goblimon (Level 6)
    Gotsumon (Level 12)

Comet Hammer II

Comet Hammer II

Grand Rock I

Grand Rock II

Grand Rock III

Shock

Plant

Crescent Leaf I

  • Class: Physical
  • SP: 3
  • Damage: 65
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Yokomon (Level 5)
    Palmon (Level 6)
    Mushroomon (Level 12)

Crescent Leaf II

Crescent Leaf III

Gaia Element I

  • Class: Magic
  • SP: 3
  • Damage: 55
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Tanemon (Level 5)
    Renamon (Level 6)

Gaia Element II

Gaia Element III

Rune Forest I

Rune Forest II

Rune Forest III

Venom Trap

Wind

Gale Storm I

Gale Storm II

Gale Storm III

Sonic Void I

  • Class: Magic
  • SP: 3
  • Damage: 55
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Patamon (Level 6)
    Biyomon (Level 6)
    Hawkmon (Level 12)

Sonic Void II

Sonic Void III

Texture Blow

Wind Claw I

  • Class: Physical
  • SP: 3
  • Damage: 65
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Wanyamon (Level 5)
    Hawkmon (Level 6)
    Veemon (Level 12)

Wind Claw II

Wind Claw III

Electric

Heaven's Thunder I

  • Class: Magic
  • SP: 3
  • Damage: 55
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Elecmon (Level 6)
    Hagurumon (Level 12)

Heaven's Thunder II

Heaven's Thunder III

Nanomachine Break I

  • Class: Physical
  • SP: 3
  • Damage: 65
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Tentomon (Level 6)
    Hagurumon (Level 6)
    FanBeemon (Level 6)

Nanomachine Break II

Nanomachine Break III

Ripping Net

Ripping Net

Thunder Fall I

Thunder Fall II

Thunder Fall III

Light

Holy Light I

Holy Light II

Holy Light III

Saint Knuckle I

Saint Knuckle II

Saint Knuckle III

Shining Laser I

Shining Laser I

Shining Laser II

Shining Laser III

Support End

Dark

Destruction

Destruction Cannon I

Destruction Cannon II

Destruction Cannon III

Hell Crusher I

Hell Crusher II

Hell Crusher III

Nightmare I

Nightmare I

  • Class: Magic
  • SP: 3
  • Damage: 55
  • Accuracy: 95%
  • Target: One
  • Description:
  • Learned by:
    Pagumon (Level 5)
    Impmon (Level 6)

Nightmare II

Nightmare III

Neutral

Character Reversal

Heavy Strike I

Heavy Strike II

Heavy Strike III

Mach Rush I

Mach Rush II

Mach Rush III

Physical Drain

Power Energy I

  • Class: Magic
  • SP: 3
  • Damage: 60
  • Accuracy: Always Hits.
  • Target: One
  • Learned by:
    Motimon (Level 5)
    ToyAgumon (Level 6)

Power Energy II

Power Energy III

Spirit Drain

Support

Acceleration Boost

Agility Charge

Anti-Bug

  • SP: 4
  • Target: One
  • Description: Recover Bug and restore some HP.
  • Learned by:
    PlatinumSukamon (Levl 10)
    Grademon (Level 15)

Anti-Panic

Anti-Paralysis

Anti-Poison

Anti-Stun

Antidote

Attack Break

Attack Break Field

Attack Charge

Attack Charge Field

Aura

Chain Loss

Chain Max

Chain Minus

Chain Plus

Critical Charge

Cross-Counter

Dispel

Escape Dash

Final Aura

Final Heal

Guard Break

Guard Break Field

Guard Charge

Guard Charge Field

Heal

Hit Charge

Mental Break

Mental Break Field

Mental Charge

Mental Charge Field

Mirror Reflection

Perfect Revival

Restore

Revive

Safety Guard

Speed Break

Speed Break Field

Speed Charge

Speed Charge Field

Status Barrier

X-Aura

X-Heal

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