DigimonWiki
No edit summary
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| 60
 
| 60
 
| 80
 
| 80
  +
|-
  +
| V2
  +
| N/A
  +
| N/A
  +
| N/A
  +
| 85
 
|}
 
|}
   
An additional 5 levels are capped for a version upgrade. (<b>Note:</b> Version upgrade is currently not available in the global version of the game). Afterwhich the Digimon can not obtain any further experience points, nor they can be fed. However, they can still participate in battles and accumulate Friendship.
+
After a Digimon reaches maximum level, the Digimon can not obtain any further experience points, nor they can be fed. However, they can still participate in battles and accumulate Friendship.
   
 
==Digivolution==
 
==Digivolution==
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Digivolution fuel required:
 
Digivolution fuel required:
  +
<tabber>
 
  +
Unawakened=
<b>No Awakening status</b><br>
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 12300
 
| 12300
 
|}
 
|}
  +
|-|
 
<b>Awakened +1</b><br>
+
Awakened +1=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 20500
 
| 20500
 
|}
 
|}
  +
|-|
 
<b>Awakened +2</b><br>
+
Awakened +2=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 41000
 
| 41000
 
|}
 
|}
  +
|-|
 
<b>Awakened +3</b><br>
+
Awakened +3=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 61500
 
| 61500
 
|}
 
|}
  +
|-|
 
<b>Awakened +4</b><br>
+
Awakened +4=
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| 87500
 
| 87500
 
|}
 
|}
  +
|-|
  +
V2=
  +
{| class="wikitable"
  +
|-
  +
! Stage
  +
! v3.0
  +
! v4.0
  +
! Data Fragments
  +
! Re-Factor
  +
! Cluster
  +
|-
  +
| Mega
  +
| 100
  +
| 85
  +
| 35
  +
| 3
  +
| 135000
  +
|-
  +
|}
  +
|-|
  +
</tabber>
   
 
==Awakening==
 
==Awakening==
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==Chips==
 
==Chips==
Chips can be installed on Digimon to enhance their stats. Some chips allow a further stat boost if installed on Digimon from certain tribes. Once installed, chips cannot be removed without a Removal Patch or performing Research on the Digimon.
+
Chips can be installed on Digimon to enhance their stats. Some chips allow a further stat boost if installed on Digimon from certain tribes.
   
 
Chip grades range from LS, SS, S and A to G, with LS being the highest grade. Enhancing chips to a higher grade requires several chips of the same type. E.g. 11 Type "G" chips are combined to form a Type "F" chip. The number of chips required for enhancing decreases by one chip for every grade.
 
Chip grades range from LS, SS, S and A to G, with LS being the highest grade. Enhancing chips to a higher grade requires several chips of the same type. E.g. 11 Type "G" chips are combined to form a Type "F" chip. The number of chips required for enhancing decreases by one chip for every grade.
   
Special event quests usually provide a means of attaining special event chips via Captures. In additional to stat boost, they may include an improvement on quest rewards. These chips may be kept and used for regular stat boost after the event.
+
Special event quests usually provide a means of attaining special event chips via Captures. In additional to stat boost, they may include an improvement on quest rewards. These chips may be kept and used for regular stat boost after the event, or sold for recycled fragments.
   
 
All Champion Digimon are entitled to one chip slot. One additional slot is made available for the next form the Digimon digivolves into, and when it attains Awaken +2 and +4. Further expansions are possible using an expansion patch. A maximum of 10 chips may be installed at any time.
 
All Champion Digimon are entitled to one chip slot. One additional slot is made available for the next form the Digimon digivolves into, and when it attains Awaken +2 and +4. Further expansions are possible using an expansion patch. A maximum of 10 chips may be installed at any time.
   
 
Currently it is only possible to attain chips via the Exchange or Captures. Players may not have access to chips until a Chip Factory is built.
 
Currently it is only possible to attain chips via the Exchange or Captures. Players may not have access to chips until a Chip Factory is built.
  +
  +
Removal of chips from Digimon was previously not possible without the use of Removal Patches or researching Digimon which returns chips to the factory. This was updated so that players may freely install/remove chips.
   
 
==Leader Skills==
 
==Leader Skills==
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==Legacy Skills==
 
==Legacy Skills==
While capturing Digimon, they will carry a random legacy skill. This is not restricted to a specific type (e.g. Digimon from the Blazing Tribe may receive a Water-type legacy skill). Legacy skills are always carried forward after Digivolution and Awakening.
+
While capturing Digimon, they will carry a random legacy skill. This is not restricted to a specific type (e.g. Digimon from the Blazing Tribe may receive a Water-type legacy skill). Legacy skills are always carried forward after Digivolution and Awakening. Digimon receiving a version upgrade are awarded a second legacy skill.
   
In additional to offensive legacy skills, there are several other skills which affects Digimon stats and/or provide a chance to inject positive/negative buffs on a targeted Digimon. These buffs include: Stun, Paralyze, Skill Lock, Sleep, Poison, Confusion, Panic, Heal.
+
In additional to offensive legacy skills, there are several other skills which affects Digimon stats temporarily and/or provide a chance to inject positive/negative buffs on a targeted Digimon. These buffs include: Stun, Paralyze, Skill Lock, Sleep, Poison, Confusion, Panic, Heal.
   
 
Most legacy skills are available in 5 grades (labelled I, II, III, IV and V), with V being the most rare, but powerful skill.
 
Most legacy skills are available in 5 grades (labelled I, II, III, IV and V), with V being the most rare, but powerful skill.

Revision as of 04:23, 26 March 2019

Digimons in Digimon Links carries stats which include Attack, Defence, S-Attack, S-Defence, Speed, Luck, Friendship. Most of these can be increased by raising the Digimon's level.

Levelling

They may participate in quest to earn various experience points. They may also be fed with meat harvested from the meat field. Each piece of meat provides 10 experiences points.

Maximum possible level:

Awakening Rookie Champion Ultimate Mega
0 10 30 50 70
+1 and +2 15 35 55 75
+3 and +4 20 40 60 80
V2 N/A N/A N/A 85

After a Digimon reaches maximum level, the Digimon can not obtain any further experience points, nor they can be fed. However, they can still participate in battles and accumulate Friendship.

Digivolution

In-Training Digimon may be placed in the Lab's garden to breed into higher grades. Breeding of In-Training I Digimon takes 12 hours. For In-Training II, it takes 24 hours.

Digivolution for Rookies and above requires the Digimon to reach its maximum level and thereafter use a fixed amount of Digivolution Fuel of various versions. Digivolving into a Mega Digimon also requires Data Fragments of that particular Mega.

Digivolution fuel required:

Stage v1.0 v2.0 v3.0 v4.0 Data Fragments Cluster
Champion 8 3 - - - 600
Ultimate 24 20 7 6 - 2700
Mega - - 20 17 7 9000
TOTAL 32 23 27 23 7 12300

Stage v1.0 v2.0 v3.0 v4.0 Data Fragments Cluster
Champion 12 5 - - - 1000
Ultimate 36 30 11 9 - 4500
Mega - - 30 26 11 15000
TOTAL 48 35 41 35 11 20500

Stage v1.0 v2.0 v3.0 v4.0 Data Fragments Cluster
Champion 16 6 - - - 2000
Ultimate 48 40 14 12 - 9000
Mega - - 40 34 14 30000
TOTAL 64 46 54 46 14 41000

Stage v1.0 v2.0 v3.0 v4.0 Data Fragments Cluster
Champion 24 9 - - - 3000
Ultimate 72 60 21 18 - 13500
Mega - - 60 51 21 45000
TOTAL 96 69 81 69 21 61500

Stage v1.0 v2.0 v3.0 v4.0 Data Fragments Cluster
Champion 24 9 - - - 5000
Ultimate 72 60 21 18 - 22500
Mega - - 60 51 21 60000
TOTAL 96 69 81 69 21 87500

Stage v3.0 v4.0 Data Fragments Re-Factor Cluster
Mega 100 85 35 3 135000

Awakening

Mega Digimon with maximum friendship can be fused with another Mega Digimon to create a Digi-egg, which will hatch into an "Awakened" Digimon (+1), repeating its Digivolution cycle. Awakened Digimon carries boosted stats, however the cost of Digivolution is significantly higher than its regular form, and will further increase with each Awakening stage. Currently it is possible for a Digimon to attain Awaken +4.

Awakening is done through the 'Research' feature in the player's lab.

Awakening a Digimon will cause it to lose its experience points, friendship and any upgraded resistances, while retaining its medals, leader skill (if any), legacy skill and luck. Any chips installed would be returned to the chip factory. The player will also lose their secondary Digimon in the process.

Chips

Chips can be installed on Digimon to enhance their stats. Some chips allow a further stat boost if installed on Digimon from certain tribes.

Chip grades range from LS, SS, S and A to G, with LS being the highest grade. Enhancing chips to a higher grade requires several chips of the same type. E.g. 11 Type "G" chips are combined to form a Type "F" chip. The number of chips required for enhancing decreases by one chip for every grade.

Special event quests usually provide a means of attaining special event chips via Captures. In additional to stat boost, they may include an improvement on quest rewards. These chips may be kept and used for regular stat boost after the event, or sold for recycled fragments.

All Champion Digimon are entitled to one chip slot. One additional slot is made available for the next form the Digimon digivolves into, and when it attains Awaken +2 and +4. Further expansions are possible using an expansion patch. A maximum of 10 chips may be installed at any time.

Currently it is only possible to attain chips via the Exchange or Captures. Players may not have access to chips until a Chip Factory is built.

Removal of chips from Digimon was previously not possible without the use of Removal Patches or researching Digimon which returns chips to the factory. This was updated so that players may freely install/remove chips.

Leader Skills

Players performing Captures may have a chance of encountering a Digimon with a leader skill. Assigning the Digimon as leader of a quest party improves certain stats or provide buffs to the entire party.

Leader skills cannot be transferred to another Digimon.

Legacy Skills

While capturing Digimon, they will carry a random legacy skill. This is not restricted to a specific type (e.g. Digimon from the Blazing Tribe may receive a Water-type legacy skill). Legacy skills are always carried forward after Digivolution and Awakening. Digimon receiving a version upgrade are awarded a second legacy skill.

In additional to offensive legacy skills, there are several other skills which affects Digimon stats temporarily and/or provide a chance to inject positive/negative buffs on a targeted Digimon. These buffs include: Stun, Paralyze, Skill Lock, Sleep, Poison, Confusion, Panic, Heal.

Most legacy skills are available in 5 grades (labelled I, II, III, IV and V), with V being the most rare, but powerful skill.

Digimon may pass down their legacy skill to another Digimon. However, this will turn the former into data, while the receiving party would forget their original legacy skill for the new one.

Enhancing

Digimon may be fused with up to 5 other Digimon of the same attribute to increase their experience and luck.

Resistance Upgrade

At a cost of Digivolution Fuel, Digimon may also be sacrificed to another similar Digimon to upgrade the latter's type resistances. These upgrades are lost if the Digimon advances into the next Awakened status.

Experience Table

Level EXP Required Cumulative EXP
1 0 0
2 4 4
3 8 12
4 14 26
5 19 45
6 25 70
7 31 101
8 38 139
9 45 184
10 45 229
11 49 278
12 53 331
13 57 388
14 61 449
15 65 514
16 69 583
17 73 656
18 77 733
19 81 814
20 85 899
21 89 988
22 93 1081
23 97 1178
24 101 1279
25 151 1430
26 158 1588
27 165 1753
28 172 1925
29 178 2103
30 185 2288
Level EXP Required Cumulative EXP
31 192 2480
32 200 2680
33 207 2887
34 214 3101
35 221 3322
36 228 3550
37 235 3785
38 243 4028
39 250 4278
40 258 4536
41 265 4801
42 272 5073
43 280 5353
44 287 5640
45 346 5986
46 355 6341
47 364 6705
48 373 7078
49 382 7460
50 391 7851
51 400 8251
52 409 8660
53 418 9078
54 428 9506
55 437 9943
56 446 10389
57 455 10844
58 465 11309
59 474 11783
60 483 12266
Level EXP Required Cumulative EXP
61 493 12759
62 502 13261
63 512 13773
64 521 14294
65 531 14825
66 540 15365
67 550 15915
68 560 16475
69 569 17044
70 579 17623
71 589 18212
72 599 18811
73 608 19419
74 618 20037
75 662 20699
76 673 21372
77 685 22057
78 697 22754
79 709 23463
80 721 24184