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Dianamon digivolves from [[Crescemon]]. In order to digivolve to Dianamon, your Digimon must be at least level 50, with 100% Friendship, and 14500 Dark experience. Dianamon must be matched with [[Apollomon]] in order to create the [[Baby Egg]].
 
Dianamon digivolves from [[Crescemon]]. In order to digivolve to Dianamon, your Digimon must be at least level 50, with 100% Friendship, and 14500 Dark experience. Dianamon must be matched with [[Apollomon]] in order to create the [[Baby Egg]].
 
 
more than more champion of champions Dianamon and is super too.
 
   
 
===Digimon World Championship===
 
===Digimon World Championship===

Revision as of 23:10, 29 January 2013

[[Category:Deep Savers
Nightmare Soldiers family]] Dianamon is a God Man Digimon whose name and design are derived from Diana, the Roman goddess of the moon. One of the "Olympus Twelve", it presides over ice and water, and is able to fight even when its surroundings are below absolute zero. Just as the moon has two sides, light and dark, its personality is of a two-sided nature, and its beauty conceals a terrible power.[2]

Digimon World Dawn and Dusk

Main article: Dianamon (Dawn)

Dianamon is #384 in Digimon World Dawn and Dusk, and is a Mega-level, Balance-class, Dark-species Digimon with a resistance to the Dark element and weakness to the Light. Its basic stats are 303 HP, 370 MP, 172 Attack, 144 Defense, 181 Spirit, 147 Speed, and 82 Aptitude. It possesses the Heroic Move, Dark Veil, Mist Coat, and Dodge Dance traits.

Dianamon digivolves from Crescemon. In order to digivolve to Dianamon, your Digimon must be at least level 50, with 100% Friendship, and 14500 Dark experience. Dianamon must be matched with Apollomon in order to create the Baby Egg.

Digimon World Championship

Dianamon digivolves from Crescemon. In order to digivolve to Dianamon, your Digimon must have at least 40 Dark AP, have fought at least 20 battles with at least a 50% winning percentage, and have had at least one Egg-Revert.

Attacks

  • Crescent Harken (Deu: Crescent Hook): Bewitches the opponent with the mysterious power of the moon, so that they see themselves as their own opponent and immediately tear themselves to pieces.
  • Arrow of Artemis: Pulls a faintly sparkling arrow of ice from the quill-like protrusions on its back, then fires it.
  • Goodnight Moon: Lures the opponent into sleep with the lunar light shining from the "Goodnight Sisters" on its legs.


Notes and References