MoriShellmon

MoriShellmon is a Mollusk Digimon. MoriShellmon coordinates its body color with the forest. Related to a Shellmon, it looks like a hermit-crab. It protects itself by tucking its legs and arms inside the shell and attacks the enemy by spinning around and charging at them.

Attacks
 * Shell Pile (Pile Shell): Withdraws into its shell and spins quickly to tackle its enemy.
 * Mind Fog: Releases fog that gives damage to its opponent's mind.
 * Invisible Tackle (Camoufla Tackle): Camouflages as part of the forest and tackles its enemy.
 * Nature Hit Ray (Return to Nature): Changes all moves used by this Digimon to cause Nature type damage.
 * Drill Spin: Slashes with a drill slash.

Design
MoriShellmon is a black hermit crab-like Digimon with green spots and a blue shell.

Etymologies
Official romanization given by the Digimon Reference Book and used in the franchise.
 * MoriShellmon (モリシェルモン)
 * Ja: Mori (森).
 * Ja: (栄螺鬼).

Digimon World
A wild MoriShellmon can be seen in Misty Trees. It uses the Ice Statue, Aqua Magic, Water Blitz, and Charm Perfume attacks.

Digimon Digital Card Battle
MoriShellmon belongs to the Nature cards, which are introduced by Betamon as training. Its cross attack seals opponent's circle attack.

Digimon World 2
MoriShellmon digivolves from Crabmon and can further digivolve into Scorpiomon. Its speciality is Nature.

Digimon World 3
MoriShellmon is only available as a Green Champion Card with 13/15.

Digimon World Dawn/Dusk
MoriShellmon is #149, and is a Champion-level, Tank-class, Beast-species Digimon with a resistance to the Earth element and weakness to the Fire element. Its basic stats are 165 HP, 175 MP, 102 Attack, 100 Defense, 68 Spirit, 68 Speed, and 36 Aptitude. It possesses the Powerful 3 and EX Damage2 traits.

It dwells in the Palette Amazon.

MoriShellmon digivolves from Palmon. In order to digivolve to MoriShellmon, your Digimon must be at least level 22, with 900 Beast experience and 105 defense.

MoriShellmon can DNA digivolve to Triceramon with Monochromon.