Fan:Digimon World: Bronze and Cobalt Versions

An upcoming Digimon game for the current PlayStation systems with compatibility with the PlayStation Network to allow online trading for Digimon and online battles. The versions Bronze and Cobalt are set to be very different from other Digimon media.

Development and differences from older media
Currently, until I can learn how to program, the games are currently in the planning stages. Mostly everything is figured out as to what will go on in the game as well, though a lot is still being planned out. The idea for the games originated around December 2010, initially known as Twilight and Eclipse versions based on an actual Twilight and Solar Eclipse that occurs in real life. This didn't last very long because I was afraid people would make fun of the games by having names similar to the Twilight Movie series (Which I HATE quite a lot like nearly everyone else does).

Eventually the games became known as Bronze and Cobalt Versions instead of the original names chosen. As I mentioned above, the game will feature many differences from nearly every other Digimon media in existence. Some of those differences being:

-Humans having created the Digital World as a way to escape the destruction by an unknown incident on Earth that nearly destroys all of humanity.

-Instead of Digimon like Agumon or Gabumon being starting Digimon, there will be a choice between 3 completely new Digimon designed specifically for these games.

-The Fresh Stage will be present in this game unlike in the DS World titles. The main thing here is that you can't actually battle with Fresh level Digimon, mostly because their newborns and can't learn any kind of moves at all. You'll see them found as wild Digimon at times early in the game, but you can't even attack it since none of your Digimon are called out to face it; Instead it just automatically joins your side. The chances of finding Fresh stage Digimon are very rare though.

-The Super Ultimate stage will be brought into the game as an obtainable form of Digivolution.

-Instead of featuring common Digimon based on the anime or starting Digimon as version mascots, the version mascots are extremely powerful Super Ultimate Digimon that serve as the final bosses of their own version.

-Most of the gameplay from Digimon World Dawn and Dusk are retained in these games, including the Exp system and DNA and Armor Digivolution. In addition to this, there will also be the Xros Evolution from Xros Wars.

-The graphics will NOT use Cel-Shaded graphics like alot of other Digimon games use. Not sure exactly what I'm going to use so far, but currently the idea is a blend between realistic with anime-style. A lot of older Digimon will be slightly redesigned to match the realistic style if this is what I go with.

-Those unhappy with the modified designs WILL be able to use the original designs later in the game once you unlock certain locations.

-A more open world environment similar to the kinds seen in other games like Legend of Zelda will serve as a large overworld instead of having just a main city-like location while warping to completely different areas.

-Even though it is Digimon, most of the Digital World is not really digital at all. As more locations are unlocked, the Digital World slowly becomes an actual planet within the Solar System.

Currently the games are planned for the PlayStation 3 (Cobalt Version) and for the PSP (Bronze Version). If the upcoming NGP, the successor to the PSP, has the ability to connect to the PS3 like the PSP can, Bronze version will be moved to that system with no further questions.

Digimon to appear
ALL Digimon up to date will make an appearence in the game, with EVERY ONE OF THEM as obtainable Digimon. This includes Digimon that were previously never obtainable at all, such as Belphemon, and some that previously never actually appeared at all, such as Gaiamon. The Digimon's levels range from Fresh to Super Ultimate in this game, but only the mascot Digimon and very few others are Super Ultimate (With those that are officially Super Ultimate actually will be treated as such in these games, such as Chronomon), with each Digimon getting their own unique Egg designs as well.

"Olympus Mons":

Nearly every game with a mon based theme has mons like these. They are all known to be very powerful and near god-like, which is the defining trait of an Olymus Mon. These games will specifically have several Digimon designed in these fashions, with the most obvious cases being the version mascots. Under typical conditions Digimon already has Digimon that meet these kind of traits, but in these games most of them are encountered as secret bosses instead of through digivolution. Many of the new ones are still be planned out, so currently the version mascots are the only ones that meet this idea.

Gameplay
The gameplay is about the same as Digimon World Dawn and Dusk. DigiFarms will be included and will feature the same Exp system. Stats in the games function the same as well. The big difference is the overworld though. Instead of using random encounters to find Digimon in the wild, they instead spawn on the map, which tend to be very large anyways to go along with the processing power of the PlayStation systems. When initiating a battle between a Digimon, there's a first strick feature like Paper Mario has. Simply kicking the Digimon in question gives you an additional turn to attack on the first turn. If the Wild Digimon attacks you first on the other hand, it gets an additional turn instead. Each species has it's own encounter rate, and no Digimon spawns farther than 50 feet away from you and vice versa. Large sized Digimon like Whamon spawn no matter how far away you are from them, but do not spawn within 25 feet of you.

Some Digimon spawn extremely rarely though. So rare that they're practically invisible when they spawn, and can spawn anywhere on the map without you even knowing it's there. Here's the thing, when they move on the map, their footsteps are 3 times as loud and squeak slightly. Typically Digimon like these and not exactly rare, but the ones you'll find are often the only chances you'll get to obtain their scan data until far later in the game (All versions of Agumon will be found EXCLUSIVELY by this method until the end of the game). Almost all Digimon that appear by this method are of higher level than anything else in the area as well, and depending on the area, will probably be a Level higher than other Digimon in the area as well (Finding an Ultimate level Digimon in an area with mostly Champion level ones for instance).

The World map is generated as more as the game is progressed. By Generated, I mean upgrading the main computer in the human cites that expands the size of the Digital World to a more complete planet (It was only just beginning to be formed when the humans fled to the place after all). At 50% generation the Digimon Examon will appear at a large ocean that splits the two main continents in half, and to get access to the second continent you have to defeat it first.

Storyline
Currently, not much has been planned out so far. The basic idea is to have each game with their own separate storyline and continent prior to beating the game. After completion of the game and defeating Examon, as mentioned above, the other version's continent is unlocked for exploration. The storyline is built to match the behavior of the version mascots, as one is a more intelligent Digimon with the other being a more savage and beastly Digimon.

Overall
This is a game I really look forward to making some day. All I can really do for now is continue planning how it'll go out so far, and when I finally learn how to program, I will be able to start game development, but ONLY after getting the rights from Bandai to make the game. That's probably going to be the only other major problem, since that's probably going to be the big decision as to weither or not the game will be made. Feel free to post your own opinions on the talk page if you'd like. Normally I'd upload at least the current designs of the starting Digimon, but it keeps giving me some permission error thing.

Possible Console Shift
It has come to my attention that the next home console by Nintendo will feature graphical abilities closer to the 360 and PS3, and will possibly feature wireless connectivity with the Nintendo 3DS as well. When I learn of the maximum sizes for downloadable games on both systems, I will switch B/C from the PS3 and PSP to the Wii U and 3DS. Only makes more sense really, since all I really wanted out of the PlayStation systems were the graphical abilities to be honest. I can see menus would be a whole lot easier to use on a system with touch screen interfaces like the ones Nintendo has now. Honestly though, I never really liked Sony's systems as much as Nintendo's anyways.

Storyline Boss Order (CONTAINS MAJOR SPOILERS OF THE OVERALL STORYLINE)
The first boss is the Champion form of one of the Starting Digimon depending on who was chosen as the starter (You face Tongusmon if Chowmon was chosen, Shardreamon if Minmon is chosen, and Bigdramon if Jamon is chosen).

The next 4 bosses can be fought in any order chosen for a slightly different storyline cutscene between each boss. The 4 bosses are 4 new Digimon from the Nagadramon, Dragoramon, XILA-Mon, and Shalimon lines. The first one fought is in it's Champion stage, the next two in their Ultimate stages, and the last in their Mega Stage.

Then the player is defeated by an evil gang who's leader has either the Legendary Argendramon or Giganodramon (Both Mega/Super Ultimate Borderline Level) depending on the version, with the opposite Legendary needed to be obtained to get past this part of the storyline. The version mascot (Either Brondramon or Cobaldramon) is then introduced for the first time in the storyline after the boss fight, where it quickly vaporizes the two Legendaries then disappears (Thus the one you had needs to be re-obtained and the other is now available, but both can only be obtained again after the storyline).

A strange transmission from a Digimon called Therizamon that he has awakened the Neo Sovereigns and unleashed them upon the land. NeoSeiryūmon, NeoSuzakumon, NeoByakkomon, NeoGenbumon (Copies of the actual sovereigns that are responsible for removing all old Digimon species from the main continent, hence why only brand new Digimon appear until the end of the game), like the other 4 bosses, can be faced in any order chosen, but the storyline is not effected by the order chosen.

Then the center fortress of the first continent is Therizamon's Fortress. The first boss here are the 3 Starting Digimon as their Mega Stages all at once, then facing two more bosses just like this one against Torodramon, Euoplodramon, Kendramon, and then Utahdramon, Irridramon, and Alberdramon. Then on the way to Therizamon's chamber Therizamon summons a fusion of the Neo Sovereigns called NeoKōryūmon (A Super Ultimate) right before having to face Therizamon himself, a Mega Level that serves as the Semi-Final boss. At this point the version mascot appears yet again with either a bronze twilight (Brondramon) or a cobalt solar eclipse (Cobaldramon) taking place in the background with the Version Mascot right outside the fortress as it completely vaporizes the building, destroying Therizamon and freeing all the Digimon he enslaved in the process. Then the final battle against the Super Ultimate Level Brondramon or Cobaldramon takes place. Both have all stats at Max and appear as Level 100 Digimon (Instead of 99 like in older games) The credits then roll and at the end 100% scan data for Pomon (Bronze Version) or Jibmon (Cobalt Version) when loading the save file after beating the game.

Current Revision as of 11/29/11
Out of the above only the bottom bit has remained true to this very day as the concept becomes a more complete idea. The initial idea of ALL Digimon up to date as well as the Fresh and Super Ultimate stages is a permenant feature that will NOT be removed. I made a promise with that, one I do not intend to break at all.

-The games shall remain on PlayStation Systems and will NOT be for the Wii U or 3DS. I have a different plan for those systems now.

-Bronze is moved to the Vita so I won't have to redo graphics between the versions.

-The main continent is the same in both versions instead of being two version exclusive ones. The design of the continent is a homage to File Island, which ALSO will be in the game.

-Locations outside of the "Digital" World that explain some of the backstory behind the Digital World's creation. One thing I can say about it; Jovian Moon. The jovian in question is ALSO where one of the bosses in the game are fought depending on which order you face them.

-Absolutely NO old Digimon species until the end of the main story. No exceptions to that this time either. I feel it would be best to go an entire main story seeing none of the old for once since it gives a more fresh experience even if the gameplay is the same as an older game.

-The gameplay will still be based on Digimon World DS and Digimon World Dawn and Dusk. Nothing is changing my mind on that. Absolute reinvention of gameplay is never a good option in the first place. Just look at what happened with Digimon World 4 if you wanna know why.

-Instead of random encounters wild Digimon spawn on the field like how enemies do in the game Blue Dragon for Xbox 360. Honestly random encounters only work with Pokemon anymore or for mostly 2D games.

-Legendary Digimon are boosted to a total of 20 (The False Sovereigns as well as the ones designed before them, as well as a Special Surprise related to the starting Digimon). Besides, I don't see why people complain about me referring to them like Legendary Pokemon, because there's no official term for Digimon like them. The fact there's already Digimon just like Legendary Pokemon such as Chronomon and the Olympus Twelve already proves a point there. I just refer to them as Legendary Digimon until I can organize the individual groups out of those 20 I have designed.

-After the main story is another storyline involving older Digimon species. To put it simply, everything goes into chaos after the defeat of the version mascot as it's defeat caused alot of instability, and part of the final bits of that storyline involve training the Version Mascot's Fresh stage all the way to Super Ultimate (Pomon is Brondramon's Fresh Stage and Jibmon is Cobaldramon's).

-Base stats are shown on the Digipedia just like they are in the DS World Games. Base Stats function VERY differently in these games though. For instance, by the end of the main storyline, all 3 starter Digimon should have around 500-600 in normal stages with around 2,000 or so HP and MP BY LEVEL-UP ALONE.

-The Digivolving system is based on Dawn and Dusk's where how all Digimon start at Level 1 upon Digiconverting and Digivoling them.

-Because of the above stats now cap at 99,999 for HP and MP, with 9,999 for all other stats. Level now caps at 999 just like in Digimon World 4 as well. No Base Stat for any Digimon will go above 9,999 for HP and MP and 999 for other stats though. Brondramon and Cobaldramon will still have 9,999 HP/MP and 999 other stats when faced as the final bosses though, which is still pretty high even with the new caps. The new Level cap of 999 also explains why they're at Level 100 instead of 99.

-Virus MetalGreymon and BlackWargreymon are the true Digivolutions of Greymon in this game instead of the vaccine counterparts. Virus MetalGreymon came first before the Vaccine one anyways, but Greymon will still be able to digivolve to both either way so it doesn't matter too much other than just trivia.

-Some of the Palette swap Digimons are either redesigned drastically or little at all depending on how they're designed. One like BlackWargreymon would get little redesign for instance, where ones like Icemon, Meteormon, and Vermilimon would get major redesigns to the point they no longer resemble who they were originally palette swaps of.

-Examon retains his initial fight but is encounter in a different manor. Instead of the old way which used gameplay no longer in use, he is fought as the boss directly before reaching File Island, one of the last locations in the game to unlock.

-Instead of heading to locations like in DS World games, everything is just one big Overworld that only uses portals to get to places faster. These portals have to be unlocked by finding the portal in the location you want to warp to though, encouraging more exploration than in the DS games.

-The location of Gaiamon in the game means something. It's located in the ravaged Real World where humanity was destroyed and why they're at the "Digital" world now. The only place still with any human structures left is a small state in the US, where it's heavily guarded by the only NPC Enemies in the game as they are not Digimon species. Deeper in the state are more powerful enemies that skyrockect in stats once reaching a small town where Gaiamon is located. Within this town is an in-game version of myself as a sort of personal signature who battles you with many different kinds of Digimon all in the same battle. First the Mega Stage starters, then Shoutmon X7, ShineGreymon, MirageGaogamon, and Rosemon all in Burst Mode, then Susanoomon, then Gallantmon Crimson Mode, MegaGargomon, Sakuyamon, Imperialdramon Paladin DM (Paladin mode as a Dragon Mode Varient), Shakkoumon, Valkyrimon, then the Mega Stages of the original 8 Digidestined Digimon, Alphamon, Omnimon, the 5 Sovereign Digimon, the 7 Demon Lords, Ogudomon, Brondramon, Cobaldramon, Jadedramon, and then only if you manage to survive all of that do you get to face and obtain Gaiamon.