Fan:Digimon World: Bronze and Cobalt Versions

An upcoming Digimon game for the current PlayStation systems with compatibility with the PlayStation Network to allow online trading for Digimon and online battles. The versions Bronze and Cobalt are set to be very different from other Digimon media.

Development and differences from older media
Currently, until I can learn how to program, the games are currently in the planning stages. Mostly everything is figured out as to what will go on in the game as well, though a lot is still being planned out. The idea for the games originated around December 2010, initially known as Twilight and Eclipse versions based on an actual Twilight and Solar Eclipse that occurs in real life. This didn't last very long because I was afraid people would make fun of the games by having names similar to the Twilight Movie series (Which I HATE quite a lot like nearly everyone else does).

Eventually the games became known as Bronze and Cobalt Versions instead of the original names chosen. As I mentioned above, the game will feature many differences from nearly every other Digimon media in existence. Some of those differences being:

-Humans having created the Digital World as a way to escape the destruction by an unknown incident on Earth that nearly destroys all of humanity.

-Instead of Digimon like Agumon or Gabumon being starting Digimon, there will be a choice between 3 completely new Digimon designed specifically for these games.

-The Fresh Stage will be present in this game unlike in the DS World titles. The main thing here is that you can't actually battle with Fresh level Digimon, mostly because their newborns and can't learn any kind of moves at all. You'll see them found as wild Digimon at times early in the game, but you can't even attack it since none of your Digimon are called out to face it; Instead it just automatically joins your side. The chances of finding Fresh stage Digimon are very rare though.

-The Super Ultimate stage will be brought into the game as an obtainable form of Digivolution.

-Instead of featuring common Digimon based on the anime or starting Digimon as version mascots, the version mascots are extremely powerful Super Ultimate Digimon that serve as the final bosses of their own version.

-Most of the gameplay from Digimon World Dawn and Dusk are retained in these games, including the Exp system and DNA and Armor Digivolution. In addition to this, there will also be the Xros Evolution from Xros Wars.

-The graphics will NOT use Cel-Shaded graphics like alot of other Digimon games use. Not sure exactly what I'm going to use so far, but currently the idea is a blend between realistic with anime-style. A lot of older Digimon will be slightly redesigned to match the realistic style if this is what I go with.

-Those unhappy with the modified designs WILL be able to use the original designs later in the game once you unlock certain locations.

-A more open world environment similar to the kinds seen in other games like Legend of Zelda will serve as a large overworld instead of having just a main city-like location while warping to completely different areas.

-Even though it is Digimon, most of the Digital World is not really digital at all. As more locations are unlocked, the Digital World slowly becomes an actual planet within the Solar System.

Currently the games are planned for the PlayStation 3 (Cobalt Version) and for the PSP (Bronze Version). If the upcoming NGP, the successor to the PSP, has the ability to connect to the PS3 like the PSP can, Bronze version will be moved to that system with no further questions.

Digimon to appear
ALL Digimon up to date will make an appearence in the game, with EVERY ONE OF THEM as obtainable Digimon. This includes Digimon that were previously never obtainable at all, such as Belphemon, and some that previously never actually appeared at all, such as Gaiamon. The Digimon's levels range from Fresh to Super Ultimate in this game, but only the mascot Digimon and very few others are Super Ultimate (With those that are officially Super Ultimate actually will be treated as such in these games, such as Chronomon), with each Digimon getting their own unique Egg designs as well.

"Olympus Mons":

Nearly every game with a mon based theme has mons like these. They are all known to be very powerful and near god-like, which is the defining trait of an Olymus Mon. These games will specifically have several Digimon designed in these fashions, with the most obvious cases being the version mascots. Under typical conditions Digimon already has Digimon that meet these kind of traits, but in these games most of them are encountered as secret bosses instead of through digivolution. Many of the new ones are still be planned out, so currently the version mascots are the only ones that meet this idea.

Gameplay
The gameplay is about the same as Digimon World Dawn and Dusk. DigiFarms will be included and will feature the same Exp system. Stats in the games function the same as well. The big difference is the overworld though. Instead of using random encounters to find Digimon in the wild, they instead spawn on the map, which tend to be very large anyways to go along with the processing power of the PlayStation systems. When initiating a battle between a Digimon, there's a first strick feature like Paper Mario has. Simply kicking the Digimon in question gives you an additional turn to attack on the first turn. If the Wild Digimon attacks you first on the other hand, it gets an additional turn instead. Each species has it's own encounter rate, and no Digimon spawns farther than 50 feet away from you and vice versa. Large sized Digimon like Whamon spawn no matter how far away you are from them, but do not spawn within 25 feet of you.

Some Digimon spawn extremely rarely though. So rare that they're practically invisible when they spawn, and can spawn anywhere on the map without you even knowing it's there. Here's the thing, when they move on the map, their footsteps are 3 times as loud and squeak slightly. Typically Digimon like these and not exactly rare, but the ones you'll find are often the only chances you'll get to obtain their scan data until far later in the game (All versions of Agumon will be found EXCLUSIVELY by this method until the end of the game). Almost all Digimon that appear by this method are of higher level than anything else in the area as well, and depending on the area, will probably be a Level higher than other Digimon in the area as well (Finding an Ultimate level Digimon in an area with mostly Champion level ones for instance).

The World map is generated as more as the game is progressed. By Generated, I mean upgrading the main computer in the human cites that expands the size of the Digital World to a more complete planet (It was only just beginning to be formed when the humans fled to the place after all). At 50% generation the Digimon Examon will appear at a large ocean that splits the two main continents in half, and to get access to the second continent you have to defeat it first.

Storyline
Currently, not much has been planned out so far. The basic idea is to have each game with their own separate storyline and continent prior to beating the game. After completion of the game and defeating Examon, as mentioned above, the other version's continent is unlocked for exploration. The storyline is built to match the behavior of the version mascots, as one is a more intelligent Digimon with the other being a more savage and beastly Digimon.

Overall
This is a game I really look forward to making some day. All I can really do for now is continue planning how it'll go out so far, and when I finally learn how to program, I will be able to start game development, but ONLY after getting the rights from Bandai to make the game. That's probably going to be the only other major problem, since that's probably going to be the big decision as to weither or not the game will be made. Feel free to post your own opinions on the talk page if you'd like.