Digimon World

Digimon World (デジモンワールド) is a role-playing, adventure, and digital pet video game developed by released at January 28, 1999 in Japan, North America at May 23, 2000, and PAL at July 6, 2001 for the. It is the first game in the.

The storyline focuses on a human brought to File City on File Island by to save the island. Digimon have been losing their memories and becoming and the city has fallen into disarray. The goal of Mameo is to save the island by helping Digimon recover their memory and return to the city.

As it came before the in Japan, it is very strictly based on the Virtual Pets. The game play revolves around raising a single Digimon from its Digitama form, hatching into a Fresh, up through In-Training, Rookie, Champion, and with work, Ultimate. A Digimon partner will die with age, and return to an egg eventually, so the player has to raise it again.

Fans of the anime will be familiar with the sixth stage, Mega; however this game was made only shortly after the Pendulum series of pets, which introduced Mega level.

To raise a Digimon partner, the player must train it, feed it, let it rest, and take it to the bathroom.

The other main aspect of gameplay is battle. The player's partner Digimon fight the Digimon that have become aggressive due to a crisis on File Island. Partner Digimon begin the game with a few basic skills but acquire more as they progress in levels through the game.

The 's variant features the seven initial Partner Digimon from Digimon Adventure. The group includes Tentomon which isn't obtainable but does however appear in Beetle Land and Gomamon, who is otherwise completely absent from this game.

Gameplay
Digimon World's game play utilizes two major aspects: Raising and battling. The element of monster raising consists of feeding your Digimon, allowing it to rest, and leading it to the bathroom. As a Digimon grows and trains, it can digivolve into a stronger form; there are 5 stages of digivolution in total including the desirable Ultimate form. Raising a Digimon carefully and properly helps progress through the game, and improper treatment can lead to dire consequences. The second element of the game, battling, composes the other major aspect of the game. Digimon World's battle system heavily relies on options that a player can command, such as "Your Call" and "Retreat". As a player ventures in the wild, Digimon may engage in battle when touching each others paths. Battles are usually inevitable while adventuring, and they are a reliable source of techniques that a Digimon can learn and money. Training a partner Digimon enhances its parameters, enabling it to fight with better ease and digivolve to powerful forms. Digimon World also provides various mini-games for the player, including fishing, arena tournaments, and curling. Sub-quests are also available, mainly for new recruiting Digimon and other hidden surprises.
 * HP: Determines how much damage you can take before dying
 * MP: Determines how many attacks you can use for consuming
 * Offensive: Increases the damage you can inflict
 * Defense: Decreases the damage you take
 * Speed: Decreases the time between attacks
 * Brains: Allows for more commands in battle, while training has a low chance to learn technique

Initially, the game has very little to offer to the player, however, as the game progresses, players gain significant advantages as the city flourishes. The game offers several feats for the player in the form of medals, allowing further game play even after the storyline is completed.

Plot
The plot begins when a small group of children are playing their Digimon Virtual Pet device. The protagonist, a young boy, arrives and excitingly observes a fight between MetalGreymon and MetalMamemon in the Virtual Pet devices. When the boy goes home, he notices light coming from his room. As he gazes into his Digimon Virtual Pet device, a Koromon appears attempting to talk to him. The boy gets sucked into the Digital World, where he is greeted by Jijimon and many other Digimon, including his partner. Once the boy realizes that File City is in danger, he takes it upon himself to recruit Digimon in order to populate the city. As the story progresses, the young boy discovers the evil plot created by Analogman and sets out to save File Island.

Cast
Although the actors are credited, their roles aren't specified.
 * -|Japanese=


 * -|American English=

Obtainable Digimon
There are 65 Digimon in the game that a partner Digimon can become. All Rookie, Champion, and Ultimate forms which can be acquired without cheating are also available as Digimon to recruit to File City, with the exceptions of MegaSeadramon, HerculesKabuterimon, and Phoenixmon.

Non-Playable Digimon
The levels listed here have been found through looking into the game code and may not match instances in other media.

Trivia

 * Several infamous glitches exist in the game (most prominently in NTSC copies). Examples include the game freezing when the player tries to access Giromon's Juke Box (which only appears to happen in NTSC copies) and the player being unable to move on the floor after speaking to a Mojyamon a lot of times, requiring an Auto-Pilot to quickly escape.
 * The non English PAL version of the game can't be completed because you can't enter in the Ogre Fortress or use the Mt. Infinity teleporters. This may only be in certain copies.
 * Giromon's Juke Box contains a track for the Underground Lab of the Grey Lord's Mansion, which is not used in the actual area itself (the Grey Lord's Mansion theme is used). The theme is very similar to the theme for the Secret Beach Cave, but slightly higher in pitch and with different instruments.
 * In all versions, the text given on each Digimon card appears in Japanese, as does the sign above the Drill Tunnel entrance.
 * Whenever the player confronts MetalMamemon to battle or for a game of curling, the title of the Digimon is given as MetalGreymon instead of MetalMamemon.
 * MetalGreymon's finish attack is listed as "Giga Scissor Claw", while HerculesKabuterimon's is listed as "Giga Blaster"; this should be reversed.