Digimon World 3/Move

This is the list of all moves in Digimon World 3.

0001

 * Attack
 * Power = 60, Physical
 * Hit = 110

0002

 * Attack
 * Power = 60, Physical
 * Hit = 110

0003

 * Attack
 * Power = 60, Physical
 * Hit = 110

0004

 * Attack
 * Power = 60, Physical
 * Hit = 110

0005

 * Attack
 * Power = 60, Physical
 * Hit = 110

0006

 * Attack
 * Power = 60, Physical
 * Hit = 110

0007

 * Attack
 * Power = 60, Physical
 * Hit = 110

0008

 * Attack
 * Power = 60, Physical
 * Hit = 110

0009

 * Attack
 * Power = 100, Physical
 * Hit = 110

000A

 * Attack
 * Power = 100, Physical
 * Hit = 110

000B

 * Attack
 * Power = 100, Physical
 * Hit = 110

000C

 * Attack
 * Power = 100, Physical
 * Hit = 110

000D

 * Attack
 * Power = 100, Physical
 * Hit = 110

000E

 * Attack
 * Power = 100, Physical
 * Hit = 110

000F

 * Attack
 * Power = 100, Physical
 * Hit = 110

0010

 * Attack
 * Power = 100, Physical
 * Hit = 110

0011

 * Attack
 * Power = 130, Physical
 * Hit = 110

0012

 * Attack
 * Power = 100, Physical
 * Hit = 110

0013

 * Attack
 * Power = 100, Physical
 * Hit = 110

0014

 * Attack
 * Power = 160, Physical
 * Hit = 110

0015

 * Attack
 * Power = 160, Physical
 * Hit = 110

0016

 * Attack
 * Power = 160, Physical
 * Hit = 110

0017

 * Attack
 * Power = 160, Physical
 * Hit = 110

0018

 * Attack
 * Power = 160, Physical
 * Hit = 110

0019

 * Attack
 * Power = 160, Physical
 * Hit = 110

001A

 * Attack
 * Power = 160, Physical
 * Hit = 110

001B

 * Attack
 * Power = 160, Physical
 * Hit = 110

001C

 * Attack
 * Power = 160, Physical
 * Hit = 110

001D

 * Attack
 * Power = 200, Physical
 * Hit = 110

001E

 * Attack
 * Power = 130, Physical
 * Hit = 110

001F

 * Attack
 * Power = 160, Physical
 * Hit = 110

0020

 * Attack
 * Power = 160, Physical
 * Hit = 110

0021

 * Attack
 * Power = 240, Physical
 * Hit = 110

0022

 * Attack
 * Power = 240, Physical
 * Hit = 110

0023

 * Attack
 * Power = 240, Physical
 * Hit = 110

0024

 * Attack
 * Power = 240, Physical
 * Hit = 110

0025

 * Attack
 * Power = 240, Physical
 * Hit = 110

0026

 * Attack
 * Power = 240, Physical
 * Hit = 110

0027

 * Attack
 * Power = 240, Physical
 * Hit = 110

0028

 * Attack
 * Power = 240, Physical
 * Hit = 110

0029

 * Attack
 * Power = 200, Physical
 * Hit = 110

002A

 * Attack
 * Power = 200, Physical
 * Hit = 110

002B

 * Attack
 * Power = 240, Physical
 * Hit = 110

002C

 * Attack
 * Power = 320, Physical
 * Hit = 110

002D

 * Attack
 * Power = 320, Physical
 * Hit = 110

002E

 * Attack
 * Power = 320, Physical
 * Hit = 110

002F

 * Attack
 * Power = 320, Physical
 * Hit = 110

0030

 * Attack
 * Power = 240, Physical
 * Hit = 110

0031

 * Attack
 * Power = 320, Physical
 * Hit = 110

0032

 * Attack
 * Power = 400, Physical
 * Hit = 110

0033

 * Attack
 * Power = 400, Physical
 * Hit = 110

0034

 * Attack
 * Power = 400, Physical
 * Hit = 110

Hot Head

 * Power: 75, Physical
 * Hit: 127
 * Element: Fire (48)
 * MP Cost: 20
 * Description: Slash with sword and fire attack
 * Level Gained:
 * Level Loaded:
 * Gained By:

0036

 * Swing Swing
 * Aim for weak point with slingshot
 * Uses 20 MP
 * Power = 80, Physical
 * Hit = 100
 * Effect = Critical ( 60 )

0037

 * Bear Fist
 * Punch the enemy in the chest
 * Uses 20 MP
 * Power = 100, Physical
 * Hit = 127

0038

 * Pepper Breath
 * Shoot small fire balls
 * Uses 30 MP
 * Power = 100, Magical
 * Hit = 127
 * Element = Fire ( 32 )

0039

 * Vee Head Butt
 * Strong head butt
 * Uses 22 MP
 * Power = 120, Physical
 * Hit = 127

003A

 * Pyrosphere
 * Shoot fire balls at the enemy
 * Uses 30 MP
 * Power = 100, Magical
 * Hit = 127
 * Element = Fire ( 32 )

003B

 * Diamond Storm
 * Create ice leaves and shoot
 * Uses 30 MP
 * Power = 100, Magical
 * Hit = 127
 * Element = Ice ( 32 )

003C

 * Boom Bubble
 * Shoot inhaled air at once
 * Uses 30 MP
 * Power = 100, Magical
 * Hit = 127
 * Element = Wind ( 32 )

003D

 * Lizard Dance
 * Slash enemy multiple times
 * Uses 40 MP
 * Power = 100, Physical
 * Hit = 100
 * Effect = Multi ATK ( 4x )

003E

 * Captain Cannon
 * Shoot the arm cannon
 * Uses 38 MP
 * Power = 200, Physical
 * Hit = 100
 * Effect = Critical ( 60 )

003F

 * Maul Attack
 * If attacked first counter
 * Uses 40 MP
 * Power = 200, Physical
 * Hit = 127
 * Effect = Counter ( 40 )

0040

 * Nova Blast
 * Shoot a fire ball from the mouth
 * Uses 60 MP
 * Power = 300, Magical
 * Hit = 127
 * Element = Fire ( 48 )

0041

 * Veelaser
 * Shoot a laser from the chest
 * Uses 60 MP
 * Power = 300, Magical
 * Hit = 127
 * Element = Fire ( 48 )

0042

 * Plasma Blade
 * Slash with electrified blade
 * Uses 40 MP
 * Power = 180, Physical
 * Hit = 127
 * Element = Thunder ( 48 )

0043

 * Dragon Wheel
 * Shoot fire balls from 9 tails
 * Uses 60 MP
 * Power = 300, Magical
 * Hit = 127
 * Element = Fire ( 48 )

0044

 * Hand of Fate
 * Punch the enemy with wind attacks
 * Uses 42 MP
 * Power = 180, Physical
 * Hit = 127
 * Element = Wind ( 48 )

0045

 * Touch of Evil
 * Drain enemy's HP with claw
 * Uses 40 MP
 * Power = 240, Physical
 * Hit = 127
 * Effect = HP Drain ( 80 ), rate = 80

0046

 * Spiking Strike
 * Stab enemy with the spike
 * Uses 36 MP
 * Power = 200, Physical
 * Hit = 127

0047

 * Celestial Arrow
 * Divine arrow with thunder attack
 * Uses 44 MP
 * Power = 180, Physical
 * Hit = 127
 * Element = Thunder ( 48 )

0048

 * Blade Twister
 * Slash multiple times with wind
 * Uses 80 MP
 * Power = 120, Physical
 * Hit = 100
 * Element = Wind ( 64 )
 * Effect = Multi ATK ( 3x )

0049

 * Justice Strike
 * Shoot all firearms
 * Uses 78 MP
 * Power = 140, Physical
 * Hit = 100
 * Effect = Multi ATK ( 3x )

004A

 * Cyclone Turbine
 * Multiple round house kicks
 * Uses 80 MP
 * Power = 140, Physical
 * Hit = 100
 * Effect = Multi ATK ( 3x )

004B

 * Giga Destroyer
 * Launch organic missiles
 * Uses 90 MP
 * Power = 500, Magical
 * Hit = 127
 * Element = Machine ( 64 )

004C

 * Dark Shot
 * Launch organic missiles
 * Uses 90 MP
 * Power = 500, Magical
 * Hit = 127
 * Element = Machine ( 64 )

004D

 * Desperado Blaster
 * Rapid-fire 2 energy waves
 * Uses 84 MP
 * Power = 140, Physical
 * Hit = 100
 * Effect = Multi ATK ( 3x )

004E

 * Atomic Blaster
 * Burn the enemy with fire laser
 * Uses 90 MP
 * Power = 500, Magical
 * Hit = 127
 * Element = Fire ( 64 )

004F

 * Bonhitsusen
 * Huge damage to ghouls
 * Uses 80 MP
 * Power = 300, Physical, Effective against Ghoul
 * Hit = 127

0050

 * Gate of Destiny
 * Open a gate and discard enemies
 * Uses 112 MP
 * Power = 250, Magical
 * Hit = 127
 * Effect = KO, rate = 88

0051

 * Grisly Wing
 * Decrease enemy's attack power
 * Uses 90 MP
 * Power = 300, Magical
 * Hit = 127
 * Element = Dark ( 64 )
 * Effect = POW -- ( 32 )

0052

 * Energetic Bomb
 * Fire machine energy balls
 * Uses 78 MP
 * Power = 240, Physical
 * Hit = 127
 * Element = Machine ( 64 )

0053

 * Electro Shocker
 * Fire thunder balls from the mouth
 * Uses 90 MP
 * Power = 500, Magical
 * Hit = 127
 * Element = Thunder ( 64 )

0054

 * NM Syndromer
 * Dark attack by firing dark balls
 * Uses 90 MP
 * Power = 500, Magical
 * Hit = 127
 * Element = Dark ( 64 )

0055

 * Golden Ripper
 * Slash enemies with swords
 * Uses 140 MP
 * Power = 400, Physical, Effective against Evil
 * Hit = 127

0056

 * DynamoCannon
 * Huge damage against Machines
 * Uses 136 MP
 * Power = 400, Physical, Effective against Machine
 * Hit = 127

0057

 * Mugenhadou
 * Blast a wave to knock out enemy
 * Uses 148 MP
 * Power = 320, Physical
 * Hit = 127
 * Effect = Sleep ( 127 ), rate = 127

0058

 * Terra Force
 * Throw a huge energy ball
 * Uses 140 MP
 * Power = 480, Physical
 * Hit = 127

0059

 * Mega Crusher
 * Fire a massive ball
 * Uses 150 MP
 * Power = 500, Physical
 * Hit = 127

005A

 * Final Purification
 * Beam counterattack from shield
 * Uses 140 MP
 * Power = 320, Physical
 * Hit = 127
 * Effect = Counter ( 96 )

005B

 * KongouKaimandra
 * Magic attack against ghouls
 * Uses 150 MP
 * Power = 480, Magical, Effective against Ghoul
 * Hit = 127

005C

 * Seven Heavens
 * Fire 7 balls against evil Digimon
 * Uses 140 MP
 * Power = 400, Physical, Effective against Evil
 * Hit = 127

005D

 * Metal Wolf Claw
 * Ice breath. Magic attack.
 * Uses 150 MP
 * Power = 600, Magical
 * Hit = 127
 * Element = Ice ( 72 )

005E

 * Thorn Whipping
 * Poison enemy with thorn whip
 * Uses 130 MP
 * Power = 340, Physical
 * Hit = 127
 * Effect = Poison ( 127 ), rate = 127

005F

 * Terra Destroyer
 * Throw massive dark matter
 * Uses 140 MP
 * Power = 420, Physical
 * Hit = 127
 * Element = Dark ( 64 )

0060

 * Giga Crusher
 * Fire the ultimate laser cannon
 * Uses 180 MP
 * Power = 640, Physical
 * Hit = 127

0061

 * Melting Blood
 * Unleash dark energy
 * Uses 210 MP
 * Power = 700, Magical
 * Hit = 127
 * Element = Dark ( 72 )

0062

 * Giant Missile
 * Fire all body missiles
 * Uses 200 MP
 * Power = 480, Physical
 * Hit = 127
 * Element = Machine ( 64 )

0063

 * Dimension Scissors
 * Slash thru space and destroy
 * Uses 200 MP
 * Power = 400, Physical
 * Hit = 110
 * Effect = KO, rate = 104

0064

 * Crimson Flame
 * Revive all allies with max HP
 * Uses 200 MP
 * Heal allies
 * Effect = Revive

0065

 * T-Sword
 * Paralyze with Grey Sword
 * Uses 250 MP
 * Power = 400, Physical
 * Hit = 127
 * Effect = Paralyze ( 104 ), rate = 104

0066

 * Omega Blade
 * Sword move destroys evil
 * Uses 280 MP
 * Power = 500, Physical, Effective against Evil
 * Hit = 127

0067

 * Blast Mode
 * Multiple shots to the enemy
 * Uses 250 MP
 * Power = 300, Physical
 * Hit = 100
 * Effect = Multi ATK ( 3x )

0068

 * Cable Crusher
 * Powerful and evil magic attack
 * Uses 270 MP
 * Power = 800, Magical
 * Hit = 127
 * Element = Dark ( 72 )

0069

 * Heat Cutter
 * Slash and fire damage
 * Uses 18 MP
 * Power = 90, Physical
 * Hit = 110
 * Element = Fire ( 32 )

006A

 * Burn Slash
 * Slash with a flame blade
 * Uses 32 MP
 * Power = 130, Physical
 * Hit = 110
 * Element = Fire ( 64 )

006B

 * Frost Cutter
 * Slash with ice damage
 * Uses 18 MP
 * Power = 90, Physical
 * Hit = 110
 * Element = Ice ( 32 )

006C

 * Cold Slash
 * Slash with an ice blade
 * Uses 32 MP
 * Power = 130, Physical
 * Hit = 110
 * Element = Ice ( 64 )

006D

 * Whirlwind
 * Wind damage
 * Uses 18 MP
 * Power = 90, Physical
 * Hit = 110
 * Element = Wind ( 32 )

006E

 * Vacuum Cannon
 * Strong wind damage
 * Uses 48 MP
 * Power = 160, Physical
 * Hit = 110
 * Element = Wind ( 64 )

006F

 * Lightning Slash
 * Thunder damage
 * Uses 18 MP
 * Power = 90, Physical
 * Hit = 110
 * Element = Thunder ( 32 )

0070

 * Heaven Hit
 * Strong thunder damage
 * Uses 32 MP
 * Power = 160, Physical
 * Hit = 110
 * Element = Thunder ( 64 )

0071

 * Metal Attack
 * Machine damage
 * Uses 26 MP
 * Power = 140, Physical
 * Hit = 110
 * Element = Machine ( 32 )

0072

 * Mechanical Bash
 * Strong machine damage
 * Uses 48 MP
 * Power = 160, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0073

 * Poison Bites
 * Poison damage
 * Uses 18 MP
 * Power = 75, Physical
 * Hit = 110
 * Effect = Poison ( 80 ), rate = 72

0074

 * Venom Stab
 * Deadly poison damage
 * Uses 36 MP
 * Power = 200, Physical
 * Hit = 110
 * Effect = Poison ( 96 ), rate = 80

0075

 * Spinal Tap
 * Sometimes paralyzes the enemy
 * Uses 18 MP
 * Power = 75, Physical
 * Hit = 110
 * Effect = Paralyze ( 80 ), rate = 80

0076

 * Brain Freeze
 * Paralyzes the enemy
 * Uses 52 MP
 * Power = 180, Physical
 * Hit = 110
 * Effect = Paralyze ( 96 ), rate = 96

0077

 * Panic Bites
 * Confusion damage
 * Uses 18 MP
 * Power = 75, Physical
 * Hit = 110
 * Effect = Confuse ( 80 ), rate = 80

0078

 * Confuse Stab
 * Massive confusion damage
 * Uses 64 MP
 * Power = 240, Physical
 * Hit = 110
 * Effect = Confuse ( 127 ), rate = 127

0079

 * Counter Alert
 * Counterattack during pose
 * Uses 48 MP
 * Power = 100, Physical
 * Hit = 110
 * Effect = Counter ( 40 )

007A

 * Counter Strike
 * Strong counterattack during pose
 * Uses 96 MP
 * Power = 240, Physical
 * Hit = 110
 * Effect = Counter ( 64 )

007B

 * Hammer Rush
 * Damage from rapid blows
 * Uses 30 MP
 * Power = 100, Physical
 * Hit = 100
 * Effect = Multi ATK ( 3x )

007C

 * Impact Rush
 * Huge damage from rapid blows
 * Uses 60 MP
 * Power = 240, Physical
 * Hit = 100
 * Effect = Multi ATK ( 3x )

007D

 * Big Shot
 * Big damage if it hits
 * Uses 20 MP
 * Power = 140, Physical
 * Hit = 100
 * Effect = Critical ( 40 )

007E

 * Pinpoint Shot
 * Huge damage if it hits
 * Uses 54 MP
 * Power = 220, Physical
 * Hit = 100
 * Effect = Critical ( 64 )

007F

 * Picking Claw
 * Attack and steal items
 * Uses 18 MP
 * Power = 60, Physical
 * Hit = 110
 * Effect = Steal, rate = 64

0080

 * Snapping Claw
 * Attack and quickly steal items
 * Uses 54 MP
 * Power = 240, Physical
 * Hit = 110
 * Effect = Steal, rate = 96

0081

 * Attack
 * Power = 100, Physical
 * Hit = 100
 * Effect = HP Drain ( 64 ), rate = 100

0082

 * Attack
 * Power = 100, Physical
 * Hit = 100
 * Effect = HP Drain ( 64 ), rate = 100

0083

 * Bug Buster
 * Huge damage vs. Insectoid Digimon
 * Uses 24 MP
 * Power = 130, Physical, Effective against Insect
 * Hit = 110

0084

 * Wing Buster
 * Huge damage vs. Bird Digimon
 * Uses 18 MP
 * Power = 100, Physical, Effective against Bird
 * Hit = 110

0085

 * Fish Buster
 * Huge damage vs. Marine Digimon
 * Uses 30 MP
 * Power = 160, Physical, Effective against Marine
 * Hit = 110

0086

 * Dino Buster
 * Huge damage vs. Dinosaur Digimon
 * Uses 40 MP
 * Power = 200, Physical, Effective against Dino
 * Hit = 110

0087

 * Dramon Buster
 * Huge damage vs. Dragon Digimon
 * Uses 48 MP
 * Power = 210, Physical, Effective against Dragon
 * Hit = 110

0088

 * Devil Shot
 * Huge damage vs. Evil Digimon
 * Uses 56 MP
 * Power = 220, Physical, Effective against Evil
 * Hit = 110

0089

 * Flame Ball
 * Shoot small fire balls
 * Uses 20 MP
 * Power = 100, Magical
 * Hit = 110
 * Element = Fire ( 16 )

008A

 * Flame Lance
 * Launch fire beam
 * Uses 48 MP
 * Power = 300, Magical
 * Hit = 110
 * Element = Fire ( 32 )

008B

 * Flame Breath
 * Engulf the enemy with fire breath
 * Uses 72 MP
 * Power = 500, Magical
 * Hit = 110
 * Element = Fire ( 48 )

008C

 * Flame Sphere
 * Magic that creates huge flames
 * Uses 180 MP
 * Power = 700, Magical
 * Hit = 110
 * Element = Fire ( 64 )

008D

 * Triple Fire
 * Shoot three fire balls
 * Uses 25 MP
 * Power = 50, Magical
 * Hit = 100
 * Element = Fire ( 16 )
 * Effect = Multi ATK ( 3x )

008E

 * Rising Fire
 * Column of fire on the enemy
 * Uses 60 MP
 * Power = 150, Magical
 * Hit = 100
 * Element = Fire ( 32 )
 * Effect = Multi ATK ( 3x )

008F

 * Giga Fire
 * Magic attack shoots 3 fire balls
 * Uses 90 MP
 * Power = 250, Magical
 * Hit = 100
 * Element = Fire ( 48 )
 * Effect = Multi ATK ( 3x )

0090

 * Inferno
 * Continuous fire columns
 * Uses 200 MP
 * Power = 350, Magical
 * Hit = 100
 * Element = Fire ( 64 )
 * Effect = Multi ATK ( 3x )

0091

 * Divine Rain
 * Water damage from magical rain
 * Uses 30 MP
 * Power = 150, Magical
 * Hit = 110
 * Element = Water ( 24 )

0092

 * Hard Rain
 * Power = 300, Magical
 * Hit = 110
 * Element = Water ( 40 )

0093

 * Grand Wave
 * Magical tidal wave against enemy
 * Uses 72 MP
 * Power = 300, Magical
 * Hit = 110
 * Element = Water ( 48 )

0094

 * Titanic Wave
 * Power = 500, Magical
 * Hit = 110
 * Element = Water ( 64 )

0095

 * Ice Blow
 * Shoot icicles with ice damage
 * Uses 20 MP
 * Power = 100, Magical
 * Hit = 110
 * Element = Ice ( 16 )

0096

 * Ice Shower
 * Shoot numerous icicles
 * Uses 48 MP
 * Power = 200, Magical
 * Hit = 110
 * Element = Ice ( 32 )

0097

 * Showstorm
 * Snow spirit inflicts ice damage
 * Uses 60 MP
 * Power = 250, Magical
 * Hit = 110
 * Element = Ice ( 40 )

0098

 * Giga Freeze
 * Engulf the enemy with huge ice
 * Uses 72 MP
 * Power = 300, Magical
 * Hit = 110
 * Element = Ice ( 48 )

0099

 * Air Blast
 * Shoot air balls
 * Uses 20 MP
 * Power = 100, Magical
 * Hit = 110
 * Element = Wind ( 16 )

009A

 * Mega Tornado
 * Tornado against an enemy
 * Uses 30 MP
 * Power = 200, Magical
 * Hit = 110
 * Element = Wind ( 24 )

009B

 * Sylph Storm
 * Powerful gust of wind
 * Uses 72 MP
 * Power = 500, Magical
 * Hit = 110
 * Element = Wind ( 48 )

009C

 * Thunder Bolt
 * Create a thunder ball and fire
 * Uses 20 MP
 * Power = 100, Magical
 * Hit = 110
 * Element = Thunder ( 16 )

009D

 * Thunder Gemini
 * Create two thunder balls and fire
 * Uses 30 MP
 * Power = 200, Magical
 * Hit = 110
 * Element = Thunder ( 24 )

009E

 * Electro Bolt
 * Large thunder ball against enemy
 * Uses 48 MP
 * Power = 300, Magical
 * Hit = 110
 * Element = Thunder ( 32 )

009F

 * Lightning Bolt
 * Huge thunder ball against enemy
 * Uses 72 MP
 * Power = 500, Magical
 * Hit = 110
 * Element = Thunder ( 48 )

00A0

 * Magic Missile
 * Shoot missiles with magic
 * Uses 56 MP
 * Power = 400, Magical
 * Hit = 110
 * Element = Machine ( 32 )

00A1

 * Twin Missile
 * Shoot two missiles with magic
 * Uses 64 MP
 * Power = 450, Magical
 * Hit = 110
 * Element = Machine ( 40 )

00A2

 * Magical Cannon
 * Shoot giant missiles with magic
 * Uses 72 MP
 * Power = 500, Magical
 * Hit = 110
 * Element = Machine ( 48 )

00A3

 * God Bombard
 * Most powerful missile magic
 * Uses 120 MP
 * Power = 600, Magical
 * Hit = 110
 * Element = Machine ( 64 )

00A4

 * Dark Matter
 * Evil fireball with dark damage
 * Uses 20 MP
 * Power = 100, Magical
 * Hit = 110
 * Element = Dark ( 16 )

00A5

 * Dark Fear
 * Throw evil flame against enemy
 * Uses 48 MP
 * Power = 300, Magical
 * Hit = 110
 * Element = Dark ( 32 )

00A6

 * Dark Elemental
 * Engulf with evil fire column
 * Uses 120 MP
 * Power = 600, Magical
 * Hit = 110
 * Element = Dark ( 64 )

00A7

 * Darkness Chaos
 * Huge damage with evil flame
 * Uses 180 MP
 * Power = 700, Magical
 * Hit = 110
 * Element = Dark ( 72 )

00A8

 * Black Thorn
 * Dark damage with evil thorns
 * Uses 60 MP
 * Power = 150, Magical
 * Hit = 100
 * Element = Dark ( 32 )
 * Effect = Multi ATK ( 3x )

00A9

 * Black Dart
 * Fire numerous evil thorns
 * Uses 70 MP
 * Power = 200, Magical
 * Hit = 100
 * Element = Dark ( 40 )
 * Effect = Multi ATK ( 3x )

00AA

 * Crimson Cloud
 * Fire numerous evil flashes
 * Uses 150 MP
 * Power = 300, Magical
 * Hit = 100
 * Element = Dark ( 64 )
 * Effect = Multi ATK ( 3x )

00AB

 * Black Scewer
 * Pierce with numerous dark matter
 * Uses 200 MP
 * Power = 350, Magical
 * Hit = 100
 * Element = Dark ( 72 )
 * Effect = Multi ATK ( 3x )

00AC

 * Evil Poison
 * Magic with damage and poison
 * Uses 18 MP
 * Power = 60, Magical
 * Hit = 110
 * Effect = Poison ( 80 ), rate = 72

00AD

 * Deadly Poison
 * Fire venomous foam with magic
 * Uses 90 MP
 * Power = 360, Magical
 * Hit = 110
 * Effect = Poison ( 127 ), rate = 112

00AE

 * Stun Shock
 * Magic with damage and paralysis
 * Uses 18 MP
 * Power = 60, Magical
 * Hit = 110
 * Effect = Paralyze ( 80 ), rate = 80

00AF

 * Paralyze Shock
 * Magic that completely paralyzes
 * Uses 90 MP
 * Power = 300, Magical
 * Hit = 110
 * Effect = Paralyze ( 96 ), rate = 96

00B0

 * Confuse Gas
 * Magic that confuses the enemy
 * Uses 40 MP
 * Power = 180, Magical
 * Hit = 110
 * Effect = Confuse ( 80 ), rate = 80

00B1

 * Confuse Nebula
 * Massive confusion magic blow
 * Uses 90 MP
 * Power = 360, Magical
 * Hit = 110
 * Effect = Confuse ( 127 ), rate = 127

00B2

 * Hypno Gas
 * Magic puts the enemy to sleep
 * Uses 40 MP
 * Power = 180, Magical
 * Hit = 110
 * Effect = Sleep ( 80 ), rate = 80

00B3

 * Hypno Nebula
 * Magic that puts enemy to deep sleep
 * Uses 60 MP
 * Power = 240, Magical
 * Hit = 110
 * Effect = Sleep ( 96 ), rate = 96

00B4

 * Soul Snatcher
 * Magically drain the soul
 * Uses 50 MP
 * Power = 150, Magical
 * Hit = 110
 * Effect = KO, rate = 72

00B5

 * Soul Plunder
 * Destroy enemy with a spell
 * Uses 160 MP
 * Power = 350, Magical
 * Hit = 110
 * Effect = KO, rate = 96

00B6

 * Energy Leech
 * Magic that drains HP
 * Uses 18 MP
 * Power = 100, Magical
 * Hit = 110
 * Effect = HP Drain ( 64 ), rate = 80

00B7

 * Energy Drain
 * Magic that drains many HP
 * Uses 72 MP
 * Power = 500, Magical
 * Hit = 110
 * Effect = HP Drain ( 127 ), rate = 100

00B8

 * Small Heal
 * Heal some of your HP
 * Uses 16 MP
 * Heal self
 * Effect = Heal ( 8 )

00B9

 * Mega Heal
 * Heal much of your HP
 * Uses 74 MP
 * Heal self
 * Effect = Heal ( 32 )

00BA

 * Full Heal
 * Heal almost all of your HP
 * Uses 120 MP
 * Heal self
 * Effect = Heal ( 127 )

00BB

 * Giga Heal
 * Heal much of allies' HP
 * Uses 188 MP
 * Heal allies
 * Effect = Heal ( 32 )

00BC

 * Final Heal
 * Heal almost all of allies HP
 * Uses 240 MP
 * Heal allies
 * Effect = Heal ( 64 )

00BD

 * Auto Recover
 * Gradually heal your HP
 * Uses 82 MP
 * Heal self
 * Effect = Auto Heal

00BE

 * Antidote
 * Cure poison on yourself
 * Uses 8 MP
 * Heal self
 * Effect = Anti PSN

00BF

 * Erase Poison
 * Cure all poison on allies
 * Uses 12 MP
 * Heal allies
 * Effect = Anti PSN

00C0

 * Anti-Paralysis
 * Cure paralysis on yourself
 * Uses 8 MP
 * Heal self
 * Effect = Anti PAR

00C1

 * Erase Paralysis
 * Cure all paralysis on allies
 * Uses 12 MP
 * Heal allies
 * Effect = Anti PAR

00C2

 * Anti-Confuse
 * Uses 15 MP
 * Heal self
 * Effect = Anti CNF

00C3

 * Erase Confuse
 * Uses 25 MP
 * Heal allies
 * Effect = Anti CNF

00C4

 * Anti-Magic
 * Cure all ailments on yourself
 * Uses 20 MP
 * Heal self
 * Effect = Cured

00C5

 * Erase Magic
 * Cure all ailments on allies
 * Uses 37 MP
 * Heal allies
 * Effect = Cured

00C6

 * Double Power
 * Increase your attack power
 * Uses 42 MP
 * Support self
 * Effect = POW ++ ( 48 )

00C7

 * Mega Strength
 * Increase allies' attack powers
 * Uses 84 MP
 * Support allies
 * Effect = POW ++ ( 64 )

00C8

 * Double Guard
 * Increase your defense power
 * Uses 42 MP
 * Support self
 * Effect = DEF ++ ( 48 )

00C9

 * Mega Guard
 * Increase allies' defense powers
 * Uses 84 MP
 * Support allies
 * Effect = DEF ++ ( 64 )

00CA

 * Speed Boost
 * Increase your speed
 * Uses 48 MP
 * Support self
 * Effect = SPD ++ ( 32 )

00CB

 * Mega Boost
 * Increase allies' speed
 * Uses 96 MP
 * Support allies
 * Effect = SPD ++ ( 48 )

00CC

 * Lovely Charm
 * Support enemy
 * Effect = POW -- ( 24 )

00CD

 * Armor Break
 * Decrease enemy's defense
 * Uses 39 MP
 * Support enemy
 * Effect = DEF -- ( 24 )

00CE

 * Armor Off
 * Large decrease in enemy's defense
 * Uses 78 MP
 * Support enemy
 * Effect = DEF -- ( 48 )

00CF

 * Slow Down
 * Decrease enemy's speed
 * Uses 41 MP
 * Support enemy
 * Effect = SPD -- ( 16 )

00D0

 * Mega Break
 * Large decrease in enemy's speed
 * Uses 82 MP
 * Support enemy
 * Effect = SPD -- ( 32 )

00D1

 * Soul Charge
 * Save Chi to power up next blow
 * Uses 19 MP
 * Support self
 * Effect = Chi ( 80 )

00D2

 * Misshukikou
 * Save Chi to maximum for next blow
 * Uses 49 MP
 * Support self
 * Effect = Chi ( 127 )

00D3

 * Capture Beam
 * Support enemy
 * Effect = No Run ( 24 ), rate = 80

00D4

 * Hold Beam
 * Support enemy
 * Effect = No DV ( 24 ), rate = 80

00D5

 * Fire Field
 * Strength fire, weaken ice
 * Uses 100 MP
 * Change field ( 64 )
 * Element = Fire

00D6

 * Water Field
 * Strengthen water, weaken fire
 * Uses 100 MP
 * Change field ( 64 )
 * Element = Water

00D7

 * Ice Field
 * Strength ice, weaken wind
 * Uses 100 MP
 * Change field ( 64 )
 * Element = Ice

00D8

 * Wind Field
 * Strengthen wind, weaken water
 * Uses 100 MP
 * Change field ( 64 )
 * Element = Wind

00D9

 * Thunder Field
 * Strengthen thunder, weaken metal
 * Uses 100 MP
 * Change field ( 64 )
 * Element = Thunder

00DA

 * Metal Field
 * Strength metal, weaken dark
 * Uses 100 MP
 * Change field ( 64 )
 * Element = Machine

00DB

 * Dark Field
 * Strength dark, weaken thunder
 * Uses 100 MP
 * Change field ( 64 )
 * Element = Dark

00DC

 * Attack
 * Power = 50, Physical
 * Hit = 110

00DD

 * Attack
 * Power = 50, Physical
 * Hit = 110

00DE

 * Attack
 * Power = 53, Physical
 * Hit = 110
 * Element = Water ( 32 )

00DF

 * Attack
 * Power = 60, Physical
 * Hit = 110
 * Element = Water ( 32 )

00E0

 * Attack
 * Power = 130, Physical
 * Hit = 110

00E1

 * Attack
 * Power = 45, Physical
 * Hit = 110
 * Element = Thunder ( 32 )

00E2

 * Attack
 * Power = 80, Physical
 * Hit = 110

00E3

 * Attack
 * Power = 60, Physical
 * Hit = 110

00E4

 * Attack
 * Power = 53, Physical
 * Hit = 110
 * Element = Thunder ( 32 )

00E5

 * Attack
 * Power = 70, Physical
 * Hit = 110

00E6

 * Attack
 * Power = 48, Physical
 * Hit = 110
 * Effect = Poison ( 80 ), rate = 72

00E7

 * Attack
 * Power = 80, Physical
 * Hit = 110

00E8

 * Attack
 * Power = 158, Physical
 * Hit = 110
 * Element = Dark ( 36 )

00E9

 * Attack
 * Power = 100, Physical
 * Hit = 110

00EA

 * Attack
 * Power = 180, Physical
 * Hit = 110

00EB

 * Attack
 * Power = 100, Physical
 * Hit = 110

00EC

 * Attack
 * Power = 83, Physical
 * Hit = 110
 * Element = Fire ( 32 )

00ED

 * Attack
 * Power = 83, Physical
 * Hit = 110
 * Element = Fire ( 32 )

00EE

 * Attack
 * Power = 110, Physical
 * Hit = 110

00EF

 * Attack
 * Power = 130, Physical
 * Hit = 110

00F0

 * Attack
 * Power = 98, Physical
 * Hit = 110
 * Element = Water ( 32 )

00F1

 * Attack
 * Power = 105, Physical
 * Hit = 110
 * Element = Dark ( 32 )

00F2

 * Attack
 * Power = 270, Physical
 * Hit = 110
 * Element = Dark ( 48 )

00F3

 * Attack
 * Power = 180, Physical
 * Hit = 110

00F4

 * Attack
 * Power = 150, Physical
 * Hit = 110

00F5

 * Attack
 * Power = 173, Physical
 * Hit = 110
 * Element = Water ( 36 )

00F6

 * Attack
 * Power = 340, Physical
 * Hit = 110

00F7

 * Attack
 * Power = 250, Physical
 * Hit = 110

00F8

 * Attack
 * Power = 240, Physical
 * Hit = 110
 * Element = Water ( 40 )

00F9

 * Attack
 * Power = 338, Physical
 * Hit = 110
 * Element = Water ( 64 )

00FA

 * Attack
 * Power = 290, Physical
 * Hit = 110

00FB

 * Attack
 * Power = 250, Physical
 * Hit = 110

00FC

 * Attack
 * Power = 128, Physical
 * Hit = 110
 * Element = Water ( 36 )

00FD

 * Attack
 * Power = 280, Physical
 * Hit = 110

00FE

 * Attack
 * Power = 250, Physical
 * Hit = 110

00FF

 * Attack
 * Power = 250, Physical
 * Hit = 110

0100

 * Attack
 * Power = 270, Physical
 * Hit = 110

0101

 * Attack
 * Power = 490, Physical
 * Hit = 110

0102

 * Attack
 * Power = 300, Physical
 * Hit = 110
 * Effect = Poison ( 127 ), rate = 80

0103

 * Attack
 * Power = 122, Physical
 * Hit = 110
 * Element = Thunder ( 40 )
 * Effect = Sleep ( 64 ), rate = 80

0104

 * Attack
 * Power = 270, Physical
 * Hit = 110

0105

 * Attack
 * Power = 225, Physical
 * Hit = 110
 * Element = Machine ( 40 )
 * Effect = Paralyze ( 96 ), rate = 80

0106

 * Attack
 * Power = 255, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0107

 * Attack
 * Power = 210, Physical
 * Hit = 110
 * Element = Thunder ( 40 )

0108

 * Attack
 * Power = 210, Physical
 * Hit = 110
 * Element = Machine ( 40 )

0109

 * Attack
 * Power = 290, Physical
 * Hit = 110

010A

 * Attack
 * Power = 131, Physical
 * Hit = 110
 * Element = Thunder ( 40 )
 * Effect = Paralyze ( 96 ), rate = 80

010B

 * Attack
 * Power = 225, Physical
 * Hit = 110
 * Element = Dark ( 40 )

010C

 * Attack
 * Power = 233, Physical
 * Hit = 110
 * Element = Dark ( 40 )

010D

 * Attack
 * Power = 390, Physical
 * Hit = 110
 * Element = Dark ( 64 )

010E

 * Attack
 * Power = 390, Physical
 * Hit = 110
 * Element = Dark ( 64 )

010F

 * Attack
 * Power = 320, Physical
 * Hit = 110

0110

 * Attack
 * Power = 320, Physical
 * Hit = 110

0111

 * Attack
 * Power = 383, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0112

 * Attack
 * Power = 340, Physical
 * Hit = 110

0113

 * Attack
 * Power = 263, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0114

 * Attack
 * Power = 340, Physical
 * Hit = 110

0115

 * Attack
 * Power = 270, Physical
 * Hit = 110
 * Element = Dark ( 48 )

0116

 * Attack
 * Power = 410, Physical
 * Hit = 110

0117

 * Attack
 * Power = 480, Physical
 * Hit = 110

0118

 * Attack
 * Power = 390, Physical
 * Hit = 110

0119

 * Attack
 * Power = 430, Physical
 * Hit = 110

011A

 * Attack
 * Power = 400, Physical
 * Hit = 110

011B

 * Attack
 * Power = 400, Physical
 * Hit = 110

011C

 * Attack
 * Power = 300, Physical
 * Hit = 110
 * Effect = Poison ( 96 ), rate = 96

011D

 * Attack
 * Power = 390, Physical
 * Hit = 110

011E

 * Attack
 * Power = 308, Physical
 * Hit = 110
 * Element = Machine ( 56 )

011F

 * Attack
 * Power = 410, Physical
 * Hit = 110

0120

 * Attack
 * Power = 500, Physical
 * Hit = 110

0121

 * Attack
 * Power = 236, Physical
 * Hit = 100
 * Element = Water ( 56 )
 * Effect = Multi ATK ( 2x )

0122

 * Attack
 * Power = 368, Physical
 * Hit = 110
 * Element = Water ( 64 )

0123

 * Attack
 * Power = 300, Physical
 * Hit = 110
 * Element = Thunder ( 56 )

0124

 * Attack
 * Power = 293, Physical
 * Hit = 110
 * Element = Water ( 56 )

0125

 * Attack
 * Power = 308, Physical
 * Hit = 110
 * Element = Fire ( 56 )

0126

 * Attack
 * Power = 330, Physical
 * Hit = 110
 * Element = Dark ( 56 )

0127

 * Attack
 * Power = 410, Physical
 * Hit = 110

0128

 * Attack
 * Power = 345, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0129

 * Attack
 * Power = 345, Physical
 * Hit = 110
 * Element = Fire ( 64 )

012A

 * Attack
 * Power = 345, Physical
 * Hit = 110
 * Element = Fire ( 64 )

012B

 * Attack
 * Power = 460, Physical
 * Hit = 110

012C

 * Attack
 * Power = 345, Physical
 * Hit = 110
 * Element = Ice ( 64 )

012D

 * Attack
 * Power = 360, Physical
 * Hit = 110
 * Element = Ice ( 64 )

012E

 * Attack
 * Power = 510, Physical
 * Hit = 127
 * Element = Machine ( 64 )
 * Effect = Counter ( 64 )

012F

 * Attack
 * Power = 480, Physical
 * Hit = 110
 * Element = Ice ( 64 )
 * Effect = Counter ( 64 )

0130

 * Attack
 * Power = 405, Physical
 * Hit = 110
 * Element = Fire ( 72 )

0131

 * Attack
 * Power = 480, Physical
 * Hit = 110

0132

 * Attack
 * Power = 480, Physical
 * Hit = 110

0133

 * Attack
 * Power = 294, Physical
 * Hit = 110
 * Effect = Sleep ( 96 ), rate = 80

0134

 * Attack
 * Power = 368, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0135

 * Attack
 * Power = 490, Physical
 * Hit = 110

0136

 * Attack
 * Power = 360, Physical
 * Hit = 110
 * Element = Water ( 64 )

0137

 * Attack
 * Power = 480, Physical
 * Hit = 110

0138

 * Attack
 * Power = 490, Physical
 * Hit = 110

0139

 * Attack
 * Power = 490, Physical
 * Hit = 110

013A

 * Attack
 * Power = 443, Physical
 * Hit = 110
 * Element = Machine ( 96 )

013B

 * Attack
 * Power = 540, Physical
 * Hit = 110

013C

 * Attack
 * Power = 500, Physical
 * Hit = 127

013D

 * Attack
 * Power = 500, Physical
 * Hit = 110

013E

 * Attack
 * Power = 490, Physical
 * Hit = 110

013F

 * Attack
 * Power = 500, Physical
 * Hit = 110

0140

 * Attack
 * Power = 500, Physical
 * Hit = 110

0141

 * Attack
 * Power = 600, Physical
 * Hit = 110

0142

 * Attack
 * Power = 390, Physical
 * Hit = 110
 * Element = Fire ( 72 )

0143

 * Attack
 * Power = 398, Physical
 * Hit = 110
 * Element = Thunder ( 72 )

0144

 * Attack
 * Power = 458, Physical
 * Hit = 110
 * Element = Dark ( 96 )

0145

 * Attack
 * Power = 293, Physical
 * Hit = 100
 * Element = Machine ( 72 )
 * Effect = Multi ATK ( 2x )

0146

 * Attack
 * Power = 600, Physical
 * Hit = 110

0147

 * Attack
 * Power = 610, Physical
 * Hit = 110

0148

 * Attack
 * Power = 540, Physical
 * Hit = 110

0149

 * Attack
 * Power = 450, Physical
 * Hit = 110
 * Element = Fire ( 96 )

014A

 * Attack
 * Power = 458, Physical
 * Hit = 110
 * Element = Dark ( 96 )

014B

 * Attack
 * Power = 140, Physical
 * Hit = 110

014C

 * Attack
 * Power = 350, Physical
 * Hit = 110

014D

 * Attack
 * Power = 130, Physical
 * Hit = 110

014E

 * Attack
 * Power = 156, Physical
 * Hit = 110
 * Effect = Poison ( 96 ), rate = 72

014F

 * Attack
 * Power = 270, Physical
 * Hit = 110
 * Effect = Counter ( 64 )

0150

 * Attack
 * Power = 380, Physical
 * Hit = 110

0151

 * Attack
 * Power = 380, Physical
 * Hit = 110

0152

 * Attack
 * Power = 240, Physical
 * Hit = 110
 * Effect = HP Drain ( 80 ), rate = 80

0153

 * Attack
 * Power = 345, Physical
 * Hit = 110
 * Element = Fire ( 64 )

0154

 * Attack
 * Power = 260, Physical
 * Hit = 110

0155

 * Attack
 * Power = 315, Physical
 * Hit = 110
 * Element = Dark ( 56 )

0156

 * Attack
 * Power = 270, Physical
 * Hit = 110

0157

 * Attack
 * Power = 410, Physical
 * Hit = 110

0158

 * Attack
 * Power = 420, Physical
 * Hit = 110

0159

 * Attack
 * Power = 400, Physical
 * Hit = 110

015A

 * Attack
 * Power = 520, Physical
 * Hit = 110

015B

 * Attack
 * Power = 470, Physical
 * Hit = 110

015C

 * Attack
 * Power = 383, Physical
 * Hit = 110
 * Element = Thunder ( 64 )

015D

 * Attack
 * Power = 530, Physical
 * Hit = 110

015E

 * Attack
 * Power = 383, Physical
 * Hit = 110
 * Element = Machine ( 64 )

015F

 * Attack
 * Power = 216, Physical
 * Hit = 110
 * Effect = DEF -- ( 16 )

0160

 * Attack
 * Power = 440, Physical
 * Hit = 110

0161

 * Attack
 * Power = 360, Physical
 * Hit = 110
 * Element = Ice ( 64 )

0162

 * Attack
 * Power = 360, Physical
 * Hit = 110
 * Element = Fire ( 64 )

0163

 * Attack
 * Power = 294, Physical
 * Hit = 110
 * Effect = DEF -- ( 16 )

0164

 * Attack
 * Power = 450, Physical
 * Hit = 110

0165

 * Attack
 * Power = 360, Physical
 * Hit = 110
 * Element = Dark ( 64 )

0166

 * Attack
 * Power = 375, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0167

 * Attack
 * Power = 370, Physical
 * Hit = 110

0168

 * Attack
 * Power = 450, Physical
 * Hit = 110

0169

 * Attack
 * Power = 530, Physical
 * Hit = 110

016A

 * Attack
 * Power = 410, Physical
 * Hit = 110

016B

 * Attack
 * Power = 460, Physical
 * Hit = 110
 * Effect = HP Drain ( 96 ), rate = 96

016C

 * Attack
 * Power = 520, Physical
 * Hit = 110

016D

 * Attack
 * Power = 368, Physical
 * Hit = 110
 * Element = Thunder ( 64 )

016E

 * Attack
 * Power = 398, Physical
 * Hit = 110
 * Element = Water ( 64 )

016F

 * Attack
 * Power = 398, Physical
 * Hit = 110
 * Element = Fire ( 72 )

0170

 * Attack
 * Power = 368, Physical
 * Hit = 110
 * Element = Machine ( 64 )

0171

 * Attack
 * Power = 398, Physical
 * Hit = 110
 * Element = Fire ( 72 )

0172

 * Attack
 * Power = 390, Physical
 * Hit = 110
 * Element = Ice ( 72 )

0173

 * Attack
 * Power = 590, Physical
 * Hit = 110

0174

 * Attack
 * Power = 590, Physical
 * Hit = 110

0175

 * Attack
 * Power = 540, Physical
 * Hit = 110

0176

 * (DNA) Paildramon
 * Uses 100 MP
 * Power = 500, Physical
 * Hit = 127

0177

 * (DNA) Phoenixmon
 * Uses 200 MP
 * Heal allies
 * Effect = X Revive ( 127 ), rate = 127

0178

 * (DNA) MegaGargomon
 * Uses 160 MP
 * Power = 360, Physical
 * Hit = 127
 * Element = Machine ( 48 )

0179

 * (DNA) Omnimon
 * Uses 240 MP
 * Power = 850, Physical
 * Hit = 127

017A

 * (DNA) Imperialdramon-P
 * Uses 250 MP
 * Power = 580, Physical, Effective against Evil
 * Hit = 127

017B

 * (DNA) Beelzemon
 * Uses 320 MP
 * Power = 600, Magical
 * Hit = 127
 * Element = Fire ( 72 )

017C

 * (DNA) Diaboromon
 * Uses 260 MP
 * Power = 999, Physical
 * Hit = 127

017D

 * Attack
 * Power = 170, Physical
 * Hit = 110

017E

 * Necro Mist
 * Power = 102, Physical
 * Hit = 110
 * Effect = Poison ( 88 ), rate = 80

017F

 * Attack
 * Power = 133, Physical
 * Hit = 100
 * Effect = Critical ( 48 )

0180

 * Master Fire
 * Power = 190, Magical
 * Hit = 110
 * Element = Fire ( 32 )

0181

 * Attack
 * Power = 278, Physical
 * Hit = 110
 * Element = Machine ( 56 )

0182

 * Atomic Ray
 * Uses 70 MP
 * Power = 185, Magical
 * Hit = 100
 * Element = Machine ( 40 )
 * Effect = KO, rate = 64

0183

 * Attack
 * Power = 278, Physical
 * Hit = 110
 * Element = Dark ( 64 )

0184

 * Heart Break Attack
 * Power = 222, Magical
 * Hit = 110
 * Effect = POW -- ( 24 )

0185

 * Attack
 * Power = 115, Physical
 * Hit = 100
 * Element = Machine ( 56 )
 * Effect = Multi ATK ( 4x )

0186

 * Attack
 * Power = 161, Physical
 * Hit = 100
 * Effect = Multi ATK ( 4x )

0187

 * Helter Skelter
 * Uses 20 MP
 * Support enemy
 * Effect = Devolve, rate = 96

0188

 * Vampire Jewel
 * Support enemy
 * Effect = MP Drain ( 8 )

0189

 * Cross Slash
 * Power = 338, Physical
 * Hit = 127
 * Element = Dark ( 64 )
 * Effect = Retreat

018A

 * Hunting Knife
 * Power = 169, Physical
 * Hit = 110
 * Element = Dark ( 64 )
 * Effect = KO, rate = 72

018B

 * Attack
 * Power = 368, Physical
 * Hit = 110
 * Element = Machine ( 64 )

018C

 * Mad Pump
 * Power = 368, Physical
 * Hit = 110
 * Element = Water ( 64 )

018D

 * Attack
 * Power = 580, Physical
 * Hit = 110

018E

 * Berserk Sword
 * Power = 435, Physical
 * Hit = 80
 * Effect = Multi ATK ( 2x )

018F

 * Attack
 * Power = 488, Physical
 * Hit = 110
 * Element = Machine ( 96 )

0190

 * Gilead Plant
 * Support self
 * Effect = Charge ( 8 )

0191

 * Big Charge Bomb
 * Power = 650, Physical
 * Hit = 127
 * Element = Thunder ( 64 )
 * Effect = Counter ( 96 )

0192

 * Attack
 * Power = 620, Physical
 * Hit = 110

0193

 * Maltcyclone
 * Power = 326, Physical
 * Hit = 110
 * Element = Wind ( 64 )
 * Effect = Critical ( 60 )

0194

 * Attack
 * Power = 620, Physical
 * Hit = 110

0195

 * Electro Ball
 * Power = 620, Magical
 * Hit = 127
 * Element = Thunder ( 72 )

0196

 * Back Storm
 * Power = 310, Magical
 * Hit = 127
 * Effect = Storm

0197

 * Mugen Cannon
 * Power = 174, Physical
 * Hit = 80
 * Element = Machine ( 96 )
 * Effect = Multi ATK ( 4x )

0198

 * Attack
 * Power = 500, Physical
 * Hit = 110

0199

 * Attack
 * Power = 510, Physical
 * Hit = 110

019A

 * Attack
 * Power = 600, Physical
 * Hit = 110

019B

 * Attack
 * Power = 580, Physical
 * Hit = 110

019C

 * Attack
 * Power = 520, Physical
 * Hit = 110

019D

 * Attack
 * Power = 330, Physical
 * Hit = 110

019E

 * Attack
 * Power = 220, Physical
 * Hit = 110

019F

 * Attack
 * Power = 240, Physical
 * Hit = 110

01A0

 * Attack
 * Power = 310, Physical
 * Hit = 110

01A1

 * Attack
 * Power = 330, Physical
 * Hit = 110

01A2

 * Attack
 * Power = 330, Physical
 * Hit = 110

01A3

 * Attack
 * Power = 340, Physical
 * Hit = 110

01A4

 * Attack
 * Power = 330, Physical
 * Hit = 110

01A5

 * Attack
 * Power = 120, Physical
 * Hit = 110
 * Effect = Curse 1 ( 2 ), rate = 48

01A6

 * Attack
 * Power = 170, Physical
 * Hit = 110
 * Effect = Curse 1 ( 2 ), rate = 48

01A7

 * Attack
 * Power = 220, Physical
 * Hit = 110
 * Effect = Curse 2 ( 3 ), rate = 56

01A8

 * Attack
 * Power = 320, Physical
 * Hit = 110
 * Effect = Curse 2 ( 3 ), rate = 56

01A9

 * Attack
 * Power = 420, Physical
 * Hit = 110
 * Effect = Curse 2 ( 6 ), rate = 64

01AA

 * Attack
 * Power = 470, Physical
 * Hit = 110
 * Effect = Curse 2 ( 6 ), rate = 64

01AB

 * Attack
 * Power = 520, Physical
 * Hit = 110
 * Effect = Curse 3 ( 8 ), rate = 72

01AC

 * Attack
 * Power = 520, Physical
 * Hit = 110
 * Effect = Curse 3 ( 8 ), rate = 72

01AD

 * Attack
 * Power = 372, Physical
 * Hit = 100
 * Effect = Paralyze ( 127 ), rate = 64

01AE

 * Dark Pupil
 * Power = 372, Magical
 * Hit = 110
 * Effect = No Run ( 32 ), rate = 64

01AF

 * Attack
 * Power = 198, Physical
 * Hit = 127
 * Effect = MP Drain ( 8 )

01B0

 * (DNA) Agunimon
 * Uses 80 MP
 * Power = 160, Magical
 * Hit = 127
 * Element = Fire ( 64 )

01B1

 * (DNA) BladeGarurumon
 * Uses 80 MP
 * Power = 160, Magical
 * Hit = 127
 * Element = Machine ( 64 )

01B2

 * (DNA) AncientGreymon
 * Uses 480 MP
 * Power = 800, Magical
 * Hit = 127
 * Element = Fire ( 127 )
 * Effect = POW -- ( 127 ), rate = 127

01B3

 * Attack
 * Power = 700, Physical
 * Hit = 127

01B4

 * Attack
 * Power = 900, Physical
 * Hit = 100

01B5

 * Ragnarok Cannon
 * Power = 750, Physical
 * Hit = 127

01B6

 * Attack
 * Power = 750, Magical
 * Hit = 127
 * Element = Wind ( 127 )

01B7

 * Attack
 * Power = 750, Physical
 * Hit = 127

01B8

 * Power = 750, Magical
 * Hit = 127
 * Hit = 127

01B9

 * None
 * Power = 310, Magical
 * Hit = 127
 * Element = Water ( 72 )

01BA

 * None
 * Power = 310, Magical
 * Hit = 127
 * Element = Thunder ( 72 )

01BB

 * Power = 750, Magical
 * Hit = 127
 * Hit = 127