User:Fractyl/Digimon Grand Prix

Contestants compete against Shoutmon in the Digimon Grandprix to obtain the title of "King of Digimon".

Contestants

 * Shoutmon in the X-Heart, a dragster.
 * Agumon in the Taiti-Special, a missile.
 * Gabumon in the Yamato 2000GT, a classic car.
 * Tentomon in the Da Vin'ci-Screw, a spiral flying machine.
 * Biyomon in the Love-Love-Hart, a heart-shaped mini-plane.
 * Palmon in the Parasol-Corn, a popcorn-shaped car.
 * Gatomon in the Wild Cat, a motorcycle.
 * Patamon in the Patapata-Gogo, a floating tube with fans.
 * Gomamon in the Hikousen-GomaJyo-Go, a blimp.
 * Veemon in the Doramon-V, a long car.
 * Hawkmon in the BaronHawk-Kai, a military plane.
 * Armadillomon in the Super-Armadimon, a car comprised of only two giant wheels.
 * Impmon: Bada-Boomer
 * Guilmon:
 * Renamon:
 * Terriermon & Lopmon:
 * Gaomon:
 * Lalamon:
 * Falcomon:
 * Pyschemon, Opposummon, & Dracmon: Hunters
 * Gumdramon:

Others

 * Pidmon: Announcer

Digimon Rumble: Generations

 * Theme: Legend Xros Wars

The Digital World, a computer-generated subspace that exists between all forms of digital devices, and home of the creatures known as "Digimon" is under attack by a malevolent and powerful force that seeks to corrupt all the data present in the world and modify it to his own designs. In response, to test if their courage is stronger than it, Bagramon summons several Digimon and their human companions to stop the evil before any irreparable harm can be done. This is accomplished in a very round-about and atypical way to the fighting video game genre, by finding and defeating as many opponents as possible on the way.


 * series plays like a typical 3-D fighting game. In battle, players can build up their Digivolve gauge to transform: One bar is champion, two bars is Ultimate, and three is Mega.

States
Items with various effects will appear during a battle. Food items recover a players Life Gauge or increase a player's Digivolve Gauge. Once the Digivolve Gauge is filled, the character can digivolve into their Digivolved form, significantly increasing their power and enabling new attacks. The Digivolve Gauge turns into a DigiBurst Gauge, which on filled will allow the Digimon to digivolve further to an unavoidable and very damaging special attack. Once the EX Burst is executed, the Digimon returns to its usual form.


 * Default Mode-> Digivolve -> DigiBurst
 * Agumon --> WarGreymon > Omnimon
 * Veemon --> Paildramon > Imperialdramon
 * Guilmon -> Gallantmon > Gallantmon Crimson Mode
 * Agnimon -> Aldamon ---> Susanoomon
 * Agumon --> ShineGreymon --> ShineGreymon Burst Mode
 * Shoutmon > OmegaShoutmon -> Shoutmon X7
 * Gumdramon ---> Arresterdramon > Arresterdramon Superior Mode

Agumon
Although small, Agumon's agile frame and razor-sharp teeth and claws result in a well-balanced variety of fast and fierce attacks with good range on his Pepper Breath attack.


 * Attacks
 * Special Attack: Pepper Breath: Shoots an orange and red fireball of varying strength from his mouth. Good projectile, but range and damage done are too little to make this better. Stick to putting this on the end of a combo.
 * Normal Attack: Claw Attack: Great special, not only should you use this to do good damage, you should also use this at the end of combos to do maximum damage.
 * Claw Uppercut: Good special if you need to incapaciate your enemy. Otherwise, leave this one at the bottom of your deck.
 * Spirit Fire (Spitfire): Shoots a small blast of fire from its mouth.
 * Cross Fire: Charges up and uses a bites/claw slash combo.
 * Battle Hawk: Conjures a battle axe to chop down an opponent
 * Running Attack: Cross Night, Screw Kick
 * Jumping Attack: Dynamite Kick
 * Throw: Moon Tracer


 * Greymon: Greymon uses brute strength and a thickly armored skull to batter opponents. Attacks: Great Horns Attack, Nova Blast, Great Horns Bash, Tail Whip
 * Attacks
 * Nova Blast: Accumulates fire in mouth then unleashes a giant fireball at enemies.
 * Great Horns Attack: Charges an enemy horns-first.
 * Grey Tooth
 * Great Tooth
 * Tail Crash: Slams his tail into an enemy.
 * Fire Wall: Spews out an encroaching wall of flames.


 * MetalGreymon:
 * Attacks
 * Giga Blaster: Launches two fish-shaped nuclear missiles from his chest.
 * Mega Claw: Launches his tethered metal claw off his arm to slash or wrap up enemies.
 * Metal Arm
 * Metal Slash: Slashes with his claw. Can be charged to "Metal Slash II".
 * Powerful Flame: Unleashes a wave of fire from its claw.


 * Wargreymon: Wargreymon's mastery of flame is displayed in an awesome array of powerful attacks. Attacks: Great Tornado Up, Terra Force, Great Tornado Side, War Driver, Ultra Tornado


 * Attacks
 * Special Blast Attack: Terra Force: Gathers all of the energy within the atmosphere and concentrates it into one spot, then fires it as a super-dense, high-temperature fireball energy shot. It is unblockable and done on both ground and in midair.
 * Tech: Great Tornado: Spins at tremendous speed like a tornado and launches hiself at the enemy.
 * Brave Shield: Uses its "Brave Shield" to defend.
 * Normal Attack: Dramon Destroyer: Slash attack.
 * War Driver: Builds up energy in his Dramon Destroyers and strikes the enemy down with them.
 * Ultra Tornado: Wraps itself in a giant tornado of flames, sending smaller tornadoes outwards at enemies.
 * Running Attack: Dramon Tackle, Screw Upper
 * Ground Wave- Slashes down then uses his claws to create a wall of fire. Can destroy projectiles.
 * Throw Type: Vector Slam


 * DigiBurst: MetalGarurumon runs into view and combines with WarGreymon to form Omnimon.

The attacks with Omnimon's Transcendant Sword running through the opponent.

--- Ultimate Uppercut U+S

Omegamon thrusts his sword upwards and then shoots a few shots upwards with his Garuru Cannon. This is a great tech as it is the only projectile move that moves vertically. If you are still airbourne, you can continue to tap S to shoot out even more Garuru shots.

Garuru Cannon S

A large blast of purple energy is shot out from Omegamon's Garuru Cannon.

Grey Sword D+S

Omegamon glides forwards with his Grey Sword out. While doing this, he blasts behind himself with his Garuru Cannon, protecting your back. Can be used for sneaky purposes...

Omega Sword G+S

Omegamon unsheathes his Grey Sword and holds it above himself, charging energy. When released, he will cut down so quickly that a light wave will be created. Similar to Holy Angemon's Excalibur Burst, but with more of a vertical usage.

{Sword Opera} E

Omegamon quickly slashes his Grey Sword in an X-pattern which then results in an explosion. Quick and mighty.

Combo U+S,U+S,U+S,U+S

Essentially, this is just juggling the foe with his air shot. It is VERY unreliable.

Gabumon
Slow yet very offensively oriented, Gabumon chills opponents out with frosty blasts and piercing horn attacks. Attacks: Horn Attacks, Blue Blaster, Blue Cyclone, Skull Cracker
 * Normal Attack: Machine Gun Jab
 * Special Attack: Blue Blaster: Releases a stream of blue ice-like flames from his mouth.
 * Technique B: Horn Rush- Uses his horn to uppercut the opponent. Can be done in air.
 * Dash Attack: Crash Nail, Combination Buster
 * Jumping Attack: Drill Horn
 * Air Special Attack: Drill Horn Special (1-7)
 * Taunt: Gabumon pulls out an electric guitar and starts playing it.
 * Throw Type: Thunder Slam


 * Garurumon: Garurumon's wintery howls blast enemies with the force of an arctic gale. Attacks: Wolf Cry, Howling Blaster, Slamming Attack


 * MetalGarurumon: With an awesome arsenal of weapons, MetalGarurumon sends chills down the spines of enemies. Attacks: Metal Wolf Throw, Ice Wolf Claw, Metal Wolf Claw, Blizzard Bash, Giga Missile, Burst Wolf Claw


 * Technique A: Kokyuu Toss Breath- Shoots a long ice beam to stun the opponent. Can be done in air.
 * Technique B: Garuru Tomahawk- Does a somersault and fires a missile on his chest. Can be done in air.
 * Blast Attack: G Cross Finisher- Releases a LOT of Homing Missiles ala Finishing Shower. Blockable.
 * Throw Type: Bite Slam
 * Dash: Tackle

Biyomon
Spunk and determination make Biyomon one of the toughest Digimon around, though her offense and defense moves are low. . Attacks: Ostri-kick, Spiral Twister, Talon Twist, Peck Attack
 * Birdramon: A master of powerful flame attacks. Birdramon backs them up with razor-sharp teeth and talons. Attacks: Phoenix Rising, Meteor Wing, Fire Escape, Talon Tear
 * Garudamon: Towering over most opponents, Garudamon fights with the true spirit of a warrior. Attacks: Fist Of The Phoenix, Wing Blade, Boulder Breaker, Talon Tear, Garudapunch, Fire Hurricane

Tentomon
Tentomon leaves enemies dizzy with spinning attacks and electrical jolts. Attacks: Shock Jaw, Super Shocker, Rhino Spin, Dynamo Spin
 * Kabuterimon: Kabuterimon unleashes charged-up electrical bursts and four-handed attacks to shock enemies into submission. Attacks: Beetle Horn Attack, Electro Shocker, Electric Storm, Shocking Touch
 * MegaKabuterimon: Whether on the ground or airborne, MegaKabuterimon's electrical blasts and pounding attacks surge with great power. Attacks: Horn Thruster, Horn Buster, Repulsor Field, Ground Circuit, Rhino Charge, Lighting Wave, Rocket Butt

Gomamon
Gomamon relies on watery guile and speed rather than raw power, thus have weak offensive attacks though he overcomes enemies with slapping flippers and slick maneuvers. Attacks: Tail Slap, Marching Fishes, Bubble Deflector, Sliding Seal
 * Ikkakumon: Though not likely to win many races, horn attacks and crushing bellyflops still let Ikakumon come out ahead. Attacks: Horn Attack, Harpoon Terpedo, Icicle Coat, Belly Flop
 * Zudomon: Mighty but clumsy Zudomon's massive hammer allows for some of the most devastating attacks of all. Attacks: Hammer Head, Vulcan Hammer, Thor's Fury, Nail Pull, Shell Smash, Anvil Smash, Vulcan Vengence

Palmon
Though small, Palmon's bristling energy and status-effect attacks make her for a thorny adversary. Attacks: Thorn Thrust, Poison Ivy, Sleep Spores, Thorn Throw
 * Togemon: Needle-like spines and amazing prowess with boxing gloves make Togemon a real knockout. Attacks: Lightspeed Jabbing, Knockout Fist, Needle Spray
 * Lillymon: No garden-variety fighter, Lilymon combines sizzling speed with a variety of potent attacks. Attacks: Flower Cutter, Flower Cannon, Vicious Vine, Triple Jump, Sun Crescent Kick, Sunburst Vine

Patamon
Having the lowest states, Patamon is the fastest as he pulls off a dizzing array of aerial maneuvers. Attacks: Slamming Attack, Boom Bubble, Thousand Wings, Spins Kick, Air Slam, Glide


 * Tech: Boom Bubble
 * Tech: Whaam Slam- Hops forward and does a combo using his ears.
 * Throw Type: Ram Slam
 * Dash: Headbutt Cannon


 * Angemon: Enemies find Angemon's righteous attacks anything but heavenly.Attacks: Angel Rod, Hand Of Fate, Angel Slam, Staff Sweep, Air Slam, Glide
 * MagnaAngemon: With the legendary plasma sword Excalibur, MagnaAngemon dispenses divine justice while invoking a wide spectrum of powers. Attacks: Excalibur's Grace, Flying Sword Of Justice, Shield And Counter, Magna Jump, Exaliburst, Gate Of Destiny

Seraphimon:
 * Technique A: Holy Knuckle- Punches forward creating a luminous energy. Very fast and a good move for knocking off balance the opponents. Can be done in air.
 * Technique B: Strike of the Seven Stars: Shoots 7 light orbs in an angle. Can be done in air.
 * Blast Attack: Holy Ascension- Leaps high and calls forth the power of the Holy Light to strike Lightning bolts to the opponent. Unblockable and the opponent will be stunned. Must be close to the opponent when using this.
 * Throw Type: Vector Slam
 * Dash: Holy Kick

Gatomon
The second fastest character, Gatomon uses a combination of feline agility and slashing claws to scratch out victories. Attacks: Collar Kicker, Cat's Eye Hypnotism, Catastrophe, Tail Trip, Megakick


 * Technique A: Cat's Eye- Pink ripples come out of Tailmon's eyes, which

makes the opponent stun.
 * Technique B: Lightning Paw- Rushes forward and uppercuts an opponent.
 * Throw Type: Earth Shaker
 * Dash: Tackle Punch


 * Nefertimon: Nefertimon's mystical artifacts ang glowing eyes unleash ancient magic against enemies. Attacks: Queen's Curse, Queen's Paw, Rosetta Stone, Hot Foot
 * Angewomon: Grace and power give Angewomon's attacks their celestial kick. Attacks: Lift Your Spirit, Celestial Arrow, Divine Kick, Andel Dash, Flying Kick, Super Jump, Angel Wings, Heel Of Justice, Heaven's Charm
 * Ophanimon:

Veemon
Having a limited range on all attacks, Veemon's most powerful in old-fashioned bare-knuckled brawling. The only disadvantage to Veemon is that he has no long-range attacks.

Normal Attack: Vee Punch: Swings both of his arms in circles, striking the opponent. Groung/Air Special Tech: Vee Headbutt: Knocks down the opponent with an intense headbutt. Can be charged to Vee Cluster Headbutt.
 * Dash Attacks: Arm Spin, Vee-Headspear
 * Jumping Attack: Soccer kick (1)
 * Air Special Attack: Air V-mon Head (2)
 * VeeKnockout
 * VeePunch
 * VeeHeadDrop
 * Hopping Kick
 * Long Sword
 * Taunt: V-mon bounces a soccer ball on his head while wearing a soccer uniform
 * Throw Type: Whirlwind Punch


 * Fire Rocket: Turns into Flamedramon, covering himself in an aura of fire and shooting himself towards the opponent.
 * Lightning Blade: Turns into Raidramon, firing a bolt of lightning from the blade on his forehead.
 * Magna Blaster: Turns in Magnamon, unleashing an energy wave from his entire body.


 * Paildramon: Stingmon flies into view, combining with Veemon.
 * Desperado Blaster: Fires energy bullets from the two cannons weapon on its hips, like a machine-gun.
 * Sting Strike: Extends the spikes on its wrists into lances, then strikes at the opponent.
 * Electric Bolt: Fires an bolt of electricity from its hands.
 * Cable Catcher: Fires off its claws on wires and binds or stabs the opponent with them.


 * DigiBurst: Paildramon become Imperialdramon. Depending on the combo of buttons used, Imperialdramon can stay in Dragon Mode and use Mega Crusher if done incorrectly, or assume Fighter Mode and use Giga Crusher.

Wormmon
Wormmon is one of the slowest characters, but his moves come out very quickly. He can also cling to and climb up vertical walls for a short time.

kindness
 * Normal Attack: Worm Scratch (1)
 * Special Attack: Silk Thread (1)
 * Running Attack: Worm Wheel (2)
 * Jumping Attack: Air Worm Wheel (1)
 * Air Special Attack: Air Worm Wheel (1)
 * Taunt: Wormmon holds something in the air, either food or the symbol of


 * Technique A: Thread Shot- Shoots a spiral thread(or silk) to stun the

opponent. Short range.


 * Technique B: Silky Thread- Frontal somersault antenna slash. Good combo

after performing Technique A.
 * Throw Type: Body Slam
 * Dash: Tail Spin


 * Stingmon
 * Technique A: Moon Shot- Shoots a web. Can be done in air.
 * Technique B: Spiking Finish- Extends his spike and dashes forward. Can

be done in air.
 * Blast Attack: Dark Antenna- Flings his antenna and creates a supersonic

sphere. If connected, the opponent's health is drained.
 * Trow Type: Rainbow Kick
 * Dash: Roundhouse Kick

Guilmon
Guilmon's carefree nature should not be mistaken for weakness, masking a fiery fighting spirit. He is a very fast Digimon, having a good running attack. However, his Pyro Sphere has a bit of recoil.

Attacks: Neck Stretcher, Pyro Sphere, Rock Breaker


 * Normal Attack: Rock Breaker: Destroys rocks with his tough claws. Charge up into Pyro Rock Breaker.
 * Special Attack: Fireball: Spits out a powerful flame shot. Has a recoil.
 * Running Attack: Rock 'n' Roll Breaker: Drills through his target with his claws.
 * Jumping Attack: Wild Scratch (1-4)
 * Taunt: Eats Bread
 * Taunt 2 (X3+B): Concentration
 * Kurogane Maru: Conjures a katana to strike an opponent.
 * Spiral Saver
 * Gallant Charge
 * Gravity Lance
 * Shield Attack
 * Lighting Charge
 * Throw Type: Grand Slam


 * Growlmon: Like a dragon of old, Growlmon overwhelms opponents with fiery breath and shredding claws. Attacks: Dragon Slash, Pyro Blaster, Dino Kick, Dragon Spine


 * WarGrowlmon: Attacks: Atomic Blaster


 * Gallantmon: A fast Digimon, Gallantmon has speed, power, and good range.
 * Normal Attack: Saber Slash (4)
 * Special Attack: Lightning Joust: Dispatches a strong blast of lightning from Gram.
 * Running Attack: Running Saber Slash (4)
 * Jumping Attack: Air Saber Slash (4)
 * Spiral Saver: Spins upwards in a very short tornado within a fire tornado.
 * Air Special Attack: Shield of the Just: Fires a beam which purifies everything from Aegis
 * Throw Type: Shish Kebab
 * Dash: Shield Rush


 * Yuggoth Blaster (Yuggoth): In a joint attack with Grani, it shoots a blue tri-bolo energy attack from Grani's mouth.
 * Dragon Driver: A joint attack with Grani—the two drive themselves right into their opponent.


 * Final: Crimson Mode

Renamon

 * A very well-rounded character with effective normal attacks. Her special attack is Fox Leaf Arrowhead, and she digivolves into Sakuyamon.


 * Normal Attack: 2 kicks (1-2)
 * Running Attack: Running Claw Slash (2)
 * Jumping Attack: Jump Kick (1)
 * Technique A: Diamond Storm: Summons sharpened leaves to attack the opponent. Can be done in air and perform in any direction.
 * Technique B: Kohenkyou- Teleports and switch places to where the opponent is standing at. Good for confusing opponents.


 * Power Paw: Engulfs fists and feet in a raging inferno of blue flames after glowing in a ghostly blue light, then leaps into the air and kicks and slices at foes.
 * Other Techniques: Tenma Kuujin Kyaku- Jump Button then press [] Button.
 * Throw Type: Sailor Shoot
 * Dash: Slash Kick


 * Attack: 2-Kick combo: Standard attack which can be used to great effect in a
 * Jumping Attack: Jump Kick
 * Dash Attacks: Running Claw Slaw, Flying kick.
 * Throw: Heavy kick.

Sakuyamon
 * Technique A: Spirit Strike—Summons four fox sprits to attack the opponent.
 * Blast Attack: Amethyst Mandala—Hops and slams her staff to the ground, creating a mandala. If the opponent gets close to the mandala, it will be frozen for a while as Sakuyamon executes Fox Drive to produce a sphere of blue fire that damages the opponent.


 * Normal Attack: One kick (4)
 * Special Attack: Rice Cord (3+Shock)
 * Running Attack: Slide Kick (4)
 * Jumping Attack: Jump Kick, then a slide kick when she reaches the ground (4)
 * Air Special Attack: Vajra Mandala (3+Fire)
 * Summary: Sakuyamon may seem weak at first, but she can unleash an excellent

combo using Rice Cord, then using Vajra Mandala, taking 6 D-Spirit from the enemy.
 * Twin Blades of Beauty and of Truth: Uses the Kongou Shakujou to create two pink rings of energy around itself which form a barrier of cherry blossom petals.
 * Crystal Sphere: Creates a spherical barrier around itself.
 * Amethyst Wind: Unleashes a storm of purifying cherry blossoms.
 * Technique B: Shouenkokuu- Shoots a very HUGE rotating flames. Can be

done in air.
 * Throw Type: Whirlwind Scepter
 * Dash: Scepter Dash

Terriermon
His special move, Blazing Fire, has limited ranged, but his rushing attack is quite effective. He is the smallest fighter but is actually fairly strong. He digivolves into MegaGargomon.


 * Normal Attack: Hit enemy two times with ears (1-2)
 * Special Technique A: Bunny Blast: Fireball projectile. Can be done in air.
 * Dash Technique B: Terrier Tornado- Spins with his ears stretched. Can be done in the air.
 * Air Special Attack: Whirlwind (1)
 * Throw Type: Slamdown
 * Dash: Headbutt Cannon


 * Taunt: Terriermon lifts dumbells with his ears
 * Summary: Terriermon is quite strong for such a little guy. His Spinning attack

is quite useful and powerful. His Blazing Fire is quite useless, it doesn't reach very far, and it leaves Terriermon standing still the whole time, the only plus being that it is able to get up to 3 D-Spirit, but it is tough to do. Terriermon can use his ears to glide.

MegaGargomon
 * Normal Attack: Burst Shot (3)
 * Special Attack: Giant Missle (4)
 * Running Attack: Charge (4)
 * Jumping Attack: Stomp (3)
 * Air Special Attack: Uppercut (4)
 * Summary: SaintGalgomon can be quite strong, but his attacks are hard to hit an

enemy with. His uppercut attack requires the enemy to be above him, his stomp attack requires the enemy to be below him. Like Terriermon, SaintGalgomon can glide.


 * Technique A: Giant Missile- Fires two "smiling" missiles to the

opponent.
 * Technique B: Great Whirlwind Throw- Chops the opponent and whirls them

round and round.
 * Blast Attack: Burst Shot- Unleashes a lot of missiles compared to MetalGarurumon's. Blockable and stuns the opponent.
 * Throw Type: Knuckle Breaker
 * Dash: Tackle

Impmon
Powerful and quick, but with limited attacks.


 * Technique A: Bada Boom- Your standard and quickest fireball projectile. Can be done in air.
 * Technique B: Icicle Edge- Opens a portal and fires icicles quickly. You

can hold it for more damage. May stun the opponent.
 * Throw Type: Destruction

Beelzemon
 * Technique A: Double Impact- Your standard fireball projectile. Can be

done in air.
 * Technique B: Darkness Claw- Swipes the opponent upward. Has more upper

range than WarGreymon or BlackWarGreymon's Technique A.
 * Blast Attack: Chaos Flare- Opens a portal to suck in the opponent the

blasts with his BIG gun. Unblockable.
 * Throw Type: Destruction
 * Dash: Knuckle Rush


 * DigiBurst: Beelzemon Blast Mode

Agumon (Savers)
Opponents can't help but sweat when they face Agumon's big claws and fiery personality. Attacks: Claw Uppercut, Pepper Breath, Claw Smash, Flying Kick


 * Attacks
 * Pepper Breath: Shoots an orange and red fireball of varying strength from his mouth. Can be charged-up into "Spitfire Blast"
 * Surudoi Tsume: Attacks with his claws. Can be charged-up into "Moto Surudoi Tsume" and then "Pepper Claw".
 * Pepper Volcano: Shoots an explosive orange and red fireball from his mouth.


 * GeoGreymon: Super-aggressive and always fighting mad, GeoGreymon lashes out with sharp horns, a whipping tall, and fiery breath. Attacks: Great Antler Attack, Mega Flame, Great Antler Bash, Tail Whip, Great Antler Drop

Shoutmon

 * OmegaShoutmon


 * DigiBurst: Shoutmon X7

Damemon
A weak and unorthodox character, but his Tuwarmon form is quite powerful.

Pyschemon
Slow yet very offensively oriented, Pyschemon's combination of a sturdy horn and icy-hot breath put the hurt on most enemies. Attacks: Horn Attacks, Blue Blaster, Blue Cyclone, Skull Cracker
 * Astamon:
 * Quartzmon

Flamemon
A fiery, feral fighter. Flamemon is famous for flaming attacks and agility.Attacks: Noble Heart, Flame Toss, Monkey Ball


 * Agunimon: A well-balanced fighter, Agunimon's ferocity and aggression burn brightly when torching his opponents. Attacks: Pyro Tornado, Pyro Darts, Fire Dash, Fire Slide, Elbow Drop, Aguni kick, Pyro master
 * Attacks: Burning Salamander, Salamander Break, Fire Darts, Crimson Knuckle, Burning Slicer, Vortex Strike, Blaze Shoot, Salamanrider Kick, Gattling Burst, Million Gattling Burst, Blaze Gust

Salamander Glide, Drag Fanger
 * BurningGreymon: BurningGreymon may lack quickness, but his offensive strength goes up, and the jump attack becomes more powerful. He can stay in the air and attack by using it's wings. Attacks: Burnig Inferno, Pyro Barrage, Fire Below, Tail Whip, Burning Grey Basher, Wildfire Tsunami
 * Attacks: Corona Blaster, Flame Storm, Crimson Finger, Atomic Corona Blaster,


 * Aldamon:
 * Emperor Greymon: Attacks: Kuzuryuujin [Nine-Headed Dragon Ranks], Hikuzuryuujin [Flying Nine-Headed Dragon Ranks], Enryuugeki [Flame Dragon Attack], Enjin [Flame Blade], Hayatehomura [Hurricane Flame], Kuuenjin [Sky Flame Blade], Rengokukenbu [Purgatory Sword Dance]

Others

 * BlackWarGreymon: Things can quickly spin out of control when BlackWarGreymon powers up an explosive inferno of special attacks. Attacks: Great Tornado Up, Terra Destroyer, Great Tornado Side, War Blaster, Ultra Tornado
 * Duskmon: With blood-red eye and glowing double swords, Duskmon's limitless command over dark forces can plainly be seen. Attacks: Brute Strike, Death Gaze, Ghost Move, Geist Blade Storm, Gruesome Grab
 * Diaboromon: Freakish Diaboromon's flalling whip-like arms and massive claws are just a hint at the true extent of his evil power. Attacks: Cable Crusher, Web Wrecker, Line Surge, Page Fault, Virus Download, System Failure
 * Omnimon: Created from the fusion of WarGreymon and MetalGarurumon, Omnimon has fearsome weapons and devastating attacks. Attacks: Ultimate Uppercut, Garuru Cannon, Blaster Blade, Transcendent Sword, Sword of Ruin


 * Neemon: Embarrassing every opponent, Neemon's self expression is unique to say the least.
 * Attacks: Happy Accident, ABCDEFG, I Like Beans, Gassed Off, Uh Oh


 * Lucemon Chaos Mode:
 * Paradise Lost Punch: Launches the opponent high into the air with a wild dance of blows, then holds their limbs fixed as it drives them back into the ground.
 * Ultimate Sacrifice: Produces a three-dimensional magic square as a glowing orb of Light and Darkness and traps the opponent within this orb, which has a 50/50 chance of either completely annihilating them, or merely inflicting massive damage.
 * Deadly Roll
 * Grand Cross: Fires ten super-heated spheres of light arranged in a cruciform syzygy, a technique more powerful than Seraphimon's "Strike of the Seven Stars".
 * Terrible Dance
 * Blast: Anihilism Maelstrom.: Assumes ShadowLord Mode.

Myotismon

 * Attacks
 * Grisly Wing: Manipulates a countless swarm of bats, and begins a surprise attack.
 * Crimson Lightning: Uses a stream of blood like a whip.
 * Cloud Minion
 * Blood Punch
 * Nightmare Claw: Sends out a black, ghost-like entity that turns the victim black and paralyzes them.
 * Nightmare Wave: Fires electricity which amplifies the target's doubts and mistrust.


 * MaloMyotismon: With a powerful armored body and vicious darkness attacks, MaloMyotismon is the embodiment of terror.
 * Attacks: Chaos Crusher, Screaming Darkness, Black Rain, Crimson Mist, Pandemonium, Soul Shield
 * Screaming Darkness: Fires extremely high-temperature beams from Sodom and Gomorrah.

Howling Blood
 * Crimson Mist: Opens up Sodom and Gomorrah to spew out a thick red, acidic mist from then.
 * Mental Illusion: Gives off a light ray from both eyes that maddens the opponents mind, making them completely lose control of their desires. MaloMyotismon used this attack to trap the DigiDestined in a world of their desires.
 * Blood Rain
 * Pandemonium: Emits a thick fog of gas in the environment which confuses the opponent.