Pichimon

Pichimon is a Slime Digimon whose design is derived from the and whose name is derived from, a substance created from those plankton. As a -like Digimon which was discovered in the "Net Ocean", it has the smallest size among a great number of Digimon. Since it seems to be living with nothing but emotions, its actions change very hectically. Due to its curiosity being extremely vigorous, it greatly wishes to communicate with the outside world, but as yet, no means to do so has been found. However, it is a Digimon Baby that is loved by everyone, due to its big, bright red eyes which are charming enough to shake the opponent's feelings. It spits out soap-like bubbles from its mouth and blinds the opponent's eyes, then flees.

Digimon Adventure: Anode/Cathode Tamer
Pichimon are recruitable enemies in Etemon's Palace, Temple of Darkness—Left and Right, Vamdemon's Mansion, Temple of Evil—Left and Right, and Piemon's Palace.

Digimon Adventure 02
A Pichimon are seen with an Elecmon and other Fresh Digimon in a forest as BlackWarGreymon passes by.

Digimon Adventure 02: Tag Tamers
Pichimon are normal enemies in Ryo's side of Destruction Cave and Fire Cave 2, as well as Ken's side of Water Cave, Ocean Cave, and Black Ship.

Pichimon digivolves to Bukamon in lines 13, 19, 28, 55, 56, 66, and 60.

Digimon Tamers: Brave Tamer
Pichimon are enemies in the Sinkhole Crevasse.

The Pichimon card, titled "PF PC Plus I", is a Rank 0 Program Factor card that increases a Digimon's PC by 2.

Digimon Frontier
Pichimon are in the and are among the Digimon who stand up to the  when they attack.

Digimon Fusion
Pitchmon are inhabitants of the Pitchmon Village in Gold Land, terrorized by the in their search for the Fusion Fighters United Army. A Pichimon falls in Airu Suzaki's trap.

Digital Monster D-Project
Pichimon digivolves to Bukamon.

Digimon World Championship
Pichimon digivolves to Bukamon (20 Aquatic AP), Tsunomon (20 Beast AP) or Tokomon pass time.

Attacks
 * Bubble Blow (シャボンの泡): Spits out soap-like bubbles from its mouth and blinds the opponent's eyes, then flees.