Shamanmon

Shamanmon is an Ogre Digimon. It is an all-seeing Digimon who can do a ceremonial dance and use its magical club to see into the future.

Attacks
 * Mad Twist: Shoots a series of purple rings from his bone club.
 * Dancing Bone: Throws a bone club at the enemy.

Design
Shamanmon is a dark green -like Digimon with red eyes, short yellow mohawk hair, and pointy ears. It has two large teeth in its mouth, five fingers on each hand and five toes on each foot. It wears a pierced ring on its left ear and a blue sleeveless jacket that is open with brown trim and has brown leather adorned by metal orbs near its shoulders. It also wears a black belt and a blue loincloth. Shamanmon carries a wooden club with screws on it, and a metallic ornament under its hilt.

Its Bandai art depicts its skin and hair with a more greenish tint than its Toei art.

Etymologies
Official romanization given by the Digimon Reference Book and used in Japanese and some American English media.
 * Shamamon (シャーマモン)
 * En:.

Name used in the American English dub of Digimon Frontier.
 * Shamanmon
 * En:.

Digimon Frontier
Other Shamanmon appear at the Autumn Leaf Fair during the 's first visit.

Digimon Data Squad
In the epilogue, a group of Shamanmon were disputing with a group of Goblimon.

Digimon World
Shamanmon is a wild digimon that can be fought in Gear Savannah.

Digimon Digital Card Battle
The Sharmamon card is #138 and is a Rookie level Darkness-type card with 570 HP, and worth 20 DP in the DP Slot. Its attacks are:
 * "Sharma Hammer": inflicts 350 damage.
 * "Mad Twister": inflicts 220 damage.
 * "Dancing Bone": inflicts 100 damage, with Jamming effect.

Its support effect is: "Opponent's HP are halved. Opponent's Attack Power is doubled."

Digimon World 2
Obtainable only with a GameShark code.

Digimon World 3
Sharmamon is only available as a Red Rookie Card with 1/1.

Digimon World Dawn and Dusk
Shamanmon is #56 in Digimon World Dawn and Dusk, and is a Technical-class Beast species Digimon with a resistance to the Earth element and a weakness to the Fire element. Its basic stats are 117 HP, 132 MP, 75 Attack, 60 Defense, 70 Spirit, 59 Speed, and 25 Aptitude. It possesses the Psychic 2 and Antidote 1 traits.

It dwells in the Limit Valley.

Shamanmon digivolves from Dorimon and can Digivolve to Fugamon or Apemon. In order to Digivolve or degenerate into Shamanmon, your Digimon must be at least level 14 with 75 Spirit.

Shamanmon can DNA Digivolve to Musyamon with Kotemon.

Digimon Masters
Shamanmon is an obtainable mercenary digimon. It digivolves into Apemon at LVL 11, Mammothmon at LVL 25 and SkullMammothmon at LVL 41.