KnightChessmon (White)

KnightChessmon (White) is a Puppet Digimon. It is an expert at throwing its gigantic. Although it is unskilled in close combat, it capitalizes on its thoroughbred-like leg strength, jumping over the opponent and confounding them with its leaping power. Its catchphrase is, "Joust!".

Attacks
 * Big Darts: Charges foe at a high-speed gallop.
 * Gallop Whole: Leaps high into the sky and lands with a blow that tramples the opponent.
 * Knight Lancer: Tilts the Darts and charges the opponent.

Design
KnightChessmon draws inspiration from the white, with its general body looking the same as the chess piece crossed with a centaur. It wields a gigantic on its shoulder.

Etymologies
Official romanization given by the Digimon Reference Book and used in the franchise. Some media leave out the (White).
 * PaunChessmon (White) (ナイトチェスモン（白）)
 * (En:) White.

Digimon World Dawn and Dusk
KnightChessmon (White) is #190, and is a Champion-level, Attacker-class, Machine-species Digimon with a resistance to the Steel element and weakness to the Water element. Its basic stats are 165 HP, 190 MP, 90 Attack, 91 Defense, 83 Spirit, 79 Speed, and 34 Aptitude. It possesses the Speed 3 and Halo 3 traits.

It dwells in the Thriller Ruins.

KnightChessmon (White) digivolves from PawnChessmon (White) and can digivolve to. In order to digivolve or degenerate to KnightChessmon (White), your Digimon must be at least level 21, with 100 speed.

KnightChessmon (White) can DNA digivolve to MegaKabuterimon (Red) with Drimogemon or Stingmon.

Digivice Burst
KnightChessmon (White) can Burst Digivolve from Kamemon.

DigiWindow
KnightChessmon appears in the sixth Southwest area of DigiCity Tower and can be unlocked by winning the "Bomb" mini-game.