Marsmon

Marsmon is a God Man Digimon whose name and design are derived from Mars, the Roman god of war. One of the "Olympus Twelve", it is a Digimon god of war in the shape of a panther-man. Marsmon is familiar with all the ways in the world to fight dirty without weapons, but at the same time it possesses absolute self-confidence regarding friendship through one-on-one combat. It makes use of basic wrestling techniques, but it is strongly concerned about victory and glory, so when push comes to shove it won't hesitate to use concealed weapons like its "Tri Knuckle" or "Metal Korutonosu". However, it exhibits its real power when it uses its bare hands and feet.

Digimon World 3
Marsmon digivolves from GrapLeomon at level 99, if it was originally any Rookie other than Bearmon, or Bearmon at level 40. If Marsmon was originally a Bearmon, it can digivolve to Devimon at level 10, Growlmon at level 20 with 480 Strength, and Stingmon at level 30 with 400 Speed. Its finishing technique is Mugenhadou, a physical move which it learns at level 85.

The Marsmon card is #148 and is a Green Mega Card with 55/55. It appears in the 9b, 11b, 13a, 14a, and R-05 booster packs.

D-Tector 2.0
In the Japanese release of D-Tector 2.0, Marsmon can be obtained by scanning.

Attacks
 * Corona Sanctions: Magnificently splits the sky while clad in flames.
 * Mugen Hadou (無限波動): A long combo of attack which starts off with gathering fire into his hand and hits the opponent, then after a long combo he hits the ground creating a giant pole of fire to explode out of the ground.

Attacks in Digimon World 3
 * Heaven Hit: A physical move which inflicts strong thunder damage to the opponent. It is learned at level 15 and loaded at level 45.
 * Vacuum Cannon: A physical move which inflicts strong wind damage to the opponent. It is learned at level 25 and loaded at level 55.
 * Brain Freeze: A physical move which paralyzes the opponent. It is learned at level 40 and loaded at level 80.
 * Misshukikou (密集気功): A support move which stores Chi to its maximum for the next blow. It is learned at level 65 and loaded at level 99.