Digimon Story: Cyber Sleuth

Digimon Story: Cyber Sleuth (デジモンストーリー　サイバースルゥース) is a Digimon video game for the. It is part of the Digimon Adventure 15th Anniversary and an entry in the  series. At, it was announced for a 2016 localized release, through retail for the and digitally for the PlayStation Vita.

Plot
Cyberspace has turned future into everyday. Virus programs that managed to evolve in diverse ways appeared, and were named "Digital Monsters" by Hackers.

Aiba gets curious after hearing rumors of hackers in the streets, and one day receives a device named "Digimon Capture" from someone he/she met in an online chat room, then travels to the lowest layer of Cyberspace to gauge the rumor. But because of a sudden malfunction in the system, part of his/her mental data is corrupted, resulting in his/her body becoming a half-digitized Data Body. Aiba then awakens with the special ability Connect Jump, which allows them to travel between the Real World and Cyberspace EDEN through terminals.

Development
The game features CG cutscenes made by.

Gameplay
Digi-Lab: Allows player to digivolve and assign or store his/her Digimon, with Mirei Mikagura as assistant.

Digi-Farm: A feature inside Digi-Lab. Allows player to train Digimon or search some items.

Digivolve: A Digimon can digivolve or even degenerate/de-evolve by fulfilling its requirements (mainly level and stats). One Digimon can digivolve to various Digimon with different requirements. Digivolution can only be done in Digi-Lab. Once a Digimon digivolves to higher level, their level will reset to level 1 but will get better stats and techs. With the exception the starter Digimon, a Digimon evolution tree starts at Baby level.

The challenge for the player is a possible evolution of a Digimon that is hidden by silhouette if the player never owned that Digimon. Player need to guess the Digimon's silhouette or simply by trial-error and save the game to figure out the Digivolution results.

Degenerate a Digimon to lower level allows the Digimon to get better stats growth when it re-digivolve to same Digimon. This sometimes needed to unlock some Mega levels to get the stats requirements.

Digimon Capture/Scan: At the start player will choose between three starter Digimon: Terriermon, Palmon, or Hagurumon. After that, every time player meets wild Digimon in battle (not included boss/forced fights), the player will scan all  the Digimon's data. With multiple battles against the same Digimon, it will eventually reach 100% scan (capped at 200%, higher % possibly for better stats) and the Digimon will be allowed to be summoned from Digi-Lab and become allies. The Digimon then can be taken care of by player (Digivolve etc)

Digi-Memory: The Player is allowed to bring many Digimon at once to the field (although only 3 assigned for battles), with Digi-Memory as capacity limitations. The memory numbers are dependent on the Digimon's evolution level (higher level, higher points). The Digi-Memory can be increased/upgraded as the story progresses.

As an example, players with 20 memory points can bring up to 10 Baby Digimon with 2 points each (2*10 = 20) but can only bring 4 Baby and 3 Rookie with 4 points each (4*2 + 3*4 = 20).

Battle System: Unless forced/boss battles, the battle triggers randomly on the map (similar to Digimon World 3). 3 Digimon will be active in battle but can be changed during battle. Players have the main commands as follows; Attack, Techs, Guard, Items, Escape, and Auto. The battle system for this game has a lot similarities to CTB (conditional turn based) from Final Fantasy X

Element Systems (weakness/resists) and Type advantages (Vaccine, Data, vs Virus thing) also apply in battles.

Additionally, during battles a game over will occur if all Digimon defeated. If 3 Digimon in battle defeated they will be replaced to reserve slots in party.

Credits

 * Producer: Kazumasa Habu
 * Director: Tetsuya Ookubo
 * Composer: Masafumi Takada
 * Creature design: Oh!Great
 * CG scenes:
 * Digimon design: Kenji Watanabe

Preview
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