GrapLeomon

GrapLeomon is a Beast Man Digimon whose name is derived from " Leomon", and whose design is derived from the fictional. It is a Grappling-species Digimon that took in the data of various fighting games, using their original secrets to crush the opponent. Although it rotates the turbines on both of its arms and feet to unleash ever-changing techniques, the turbines rotate by being blown into all at once by the fighting spirit emitted by its DigiCore, and can't run on mediocre emotional strength. GrapLeomon inherited the data of the "King of Beasts", Leomon, and so that strong will to justice drives the turbines to the highest limit of their rotation speed.

Digimon World 3
GrapLeomon digivolves from Grizzlymon when Kumamon reaches level 20 and can digivolve further into Marsmon when this one reaches level 40. If Bearmon isn't chosen as a starter you can fight him for Bearmon's DDNA, who is in Ether Jungle (Passing through the seaway towards his hideout).

Digimon World Dawn and Dusk
GrapLeomon is #277, and is an Ultimate-level, Attacker-class, Beast-species Digimon with a resistance to the Earth element and weakness to the Fire element. Its basic stats are 226 HP, 246 MP, 138 Attack, 105 Defense, 100 Spirit, 107 Speed, and 59 Aptitude. It possesses the Psychic 4, Critical 3, and EX Damage3 traits.

It dwells in the Palette Amazon.

GrapLeomon digivolves from Leomon and can digivolve to SaberLeomon. In order to digivolve or degenerate to GrapLeomon, your Digimon must be at least level 39, with 5500 Machine experience and 190 speed.

GrapLeomon can also DNA digivolve from Hookmon and Minotarumon. GrapLeomon can DNA digivolve to BanchoLeomon with Pandamon, or to Leopardmon with SlashAngemon.

GrapLeomon can be hatched from the Hero Egg.

Digimon Battle
GrapLeomon is one of Zurumon's Ultimate forms, with Bearmon as its Rookie, Grizzlymon as its Champion, and Dinotigermon as its Mega.

Attacks
 * The King of Fist (獅子獣波斬): Drives the the turbines on its arms to the highest limit of their rotation speed, then drives forward a blow heavy enough to distort gravity.
 * Cyclonic Kick (旋風タービン蹴り): Rotates its whole body for the ultimate barrage of roundhouse kicks.
 * Shishi Senpū Kyaku (獅子旋風脚)