Digimon Links

Digimon Links (デジモンリンクス) is a role-playing video game developed and published by Bandai Namco Entertainment released at March 24, 2016 in Japan for. The global version was released on October 3, 2017.

Gameplay
Digimon Links takes elements from many different genres, namely RPGs. Players may train their own Digimon, capture more Digimon, develop a farm or take on quests and fight enemy Digimon.

Farm
DigiWorld facilities (including decorations) may be built and upgraded in an enclosed island known as the Farm. 3 Digimon assigned as the players' favorite party will roam around the farm. Poking them once a day increases their Friendship stat.

There are 7 facilities available:
 * Meat Field: Produces meat which can be used to train and level up Digimon.
 * Warehouse: Storage for meat. Players may not harvest anymore meat if they exceed the storage limit.
 * Dojo: Enables resistance upgrades and legacies.
 * Restaurant: Storage for stamina.
 * Exchange: Trade special currencies for various items including Data Fragments.
 * Chip Factory: Enables installation of chips.
 * Lab: Enables research, seeding, version upgrade. Also contains a garden to breed In-Training Digimon.

Currencies
There are 3 main types of currencies commonly used in the game, earned through completion of quests and daily/accumulative missions.
 * Digistones (These may be bought via real-life micro-transactions)
 * Capture Digimon and chips.
 * Revive fallen Digimon during quests (1 per revival).
 * Shorten facilities' build time (2 per hour or part thereof).
 * Instantly complete breeding of In-Training Digimon.
 * Cluster
 * Building/Upgrading facilities and decorations.
 * Passing down legacy skills.
 * Link Points: Capture In-Training Digimon (300 points per 1 capture)

Quests
Players can enlist 3 Digimon into various types of quests, in the form of turn-based battles. All quests make use of Stamina, and their cost ranges from 2 for low-level Normal Quests to 40 for Expert Special Quests. Stamina is recovered at a rate of 1 per 3 minutes.

Special events, Daily and Advent quests have 3 modes of difficulty: Easy, Normal and Hard. Special quests may also have an 'Expert' mode.

Most quests also allow for a co-operative play, where a player can recruit 2 other players, each with one Digimon to help clear the quest. While the recruited players do not need to spend Stamina in co-operative play, the host in return earns an extra 50% experience points. Additional rewards are included for co-op play.

Note: It is possible for players to end the quest while it is in progress. However, Stamina and any Digistones spent to revive Digimon will not be refunded. For co-op play, the quest is immediately terminated if the host leaves. The host takes over control of the recruited players' Digimon if either one or both players leave, however no co-op rewards are handed out if both players leave.

The player(s) will encounter 3 waves of 3 Digimon for a total of 9 enemy Digimon, with a boss appearing among the 3 Digimon in the third wave (in certain events such as ticket quests, only the boss appears in the third wave). Each wave must be cleared before moving on to the next.

The player's Digimon may use their Signature skill and a legacy skill at a cost of APs, or a basic attack skill for no AP cost. In solo quests, each Digimon has their own AP bar, while in co-op quests, APs are shared across the 3 players' Digimon.

Players carrying Digimon with a "Leader Skill" may assign them as leader of the team, which will boost certain stats for its team.

Rewards for most quests include various experience points, cluster, and an increase in Friendship. Enemy Digimon may also have a chance to drop blue and gold boxes for extra experience, cluster or any other rewards specifically tied to the quest.

Special Events: Occasionally, there are special quests made available, featuring a Mega Digimon that was once unobtainable. There are generally 2 formats.


 * Obtaining Data Bytes: Quests which rewards special currencies that are used in the Exchange to obtain various items, such as Data Fragments of the featured Mega Digimon.
 * Points: Upon completion of the special quests, points are rewarded to the player based on difficulty and may be influenced by a few factors (e.g. Special chips that are installed). Rewards are handed out once the player accumulate enough points. Some events also include a ranking system where the items are rewarded based on the player's final rank.

Advent Quests: Advent quests pertain to a specific Mega Digimon, usually involving the act of trying to acquire Data Fragments of that Digimon, needed to digivolve Ultimates. Each set of Advent Quests are usually available throughout a particular month.

Co-op play is not available for Advent Quests.

Advent Intro: Preview to the actual Advent Quests. Advent Intro Quests are of a much lower difficulty, usually catered for beginners.

Daily Quests: Every day at 00:00 JST/15:00 UTC, quests of a specific element are made available for players to gather Digivolution Fuel. After 24 hours, the element line for the day is locked and those of the following day opens. However for 5 Digistones, daily quests for any other days may be unlocked for 30 minutes at a time.

Daily Quests are replayable provided the player has sufficient stamina.

Normal Quests: Normal quests consist of all types of Digimon and elements, over 19 progressively harder levels, each taking on different enemies, and the appearance of the Digiworld those enemies would appear in at the background of that stage. Rewards usually include low level versions of Digivolution Fuel.

All normal quests are replayable provided the player has sufficient stamina.

Training Digimon
Digimon stats include Attack, Defence, S-Attack, S-Defence, Speed, Luck, Friendship. Most of these can be increased by raising the Digimon's level. They may participate in quest to earn various experience points. They may also be fed with meat harvested from the meat field. Each piece of meat provides 10 experiences points.

In-Training Digimon may be placed in the Lab's garden to breed into higher grades. Breeding of In-Training I Digimon takes 12 hours. For In-Training II, it takes 24 hours.

The maximum possible level for Digimon are 10 for Rookies, 30 for Champions, 50 for Ultimates and 70 for Megas. An additional 5 levels are capped for a version upgrade (Note: Version upgrade is currently not available in the global version of the game). Afterwhich the Digimon can not obtain any further experience points, nor they can be fed. However, they can still participate in battles and accumulate Friendship.

Digivolution requires the Digimon to reach its maximum level and thereafter use a fixed amount of Digivolution Fuel of various versions. Digivolving into a Mega Digimon also requires Data Fragments of that particular Mega.

All Digimon are categorized into 7 tribes:
 * Mirage (Null)
 * Blazing (Fire)
 * Glacier (Water)
 * Earth (Nature)
 * Electric (Thunder)
 * Abyss (Dark)
 * Bright (Light)

Awakening
Mega Digimon at maximum level can be fused with another Mega Digimon to create a Digi-egg, which will hatch into an "Awakened" Digimon (+1), repeating its Digivolution cycle. Awakened Digimon carries boosted stats, however the cost of Digivolution is significantly higher than its regular form, and will further increase with its Awakening stage. Currently it is possible for a Digimon to attain Awaken +4.

Chips
Chips can be installed on Digimon to enhance their stats. Some chips allow a further stat boost if installed on Digimon from certain tribes. Once installed, chips cannot be removed without a Removal Patch or performing Research on the Digimon.

Chip grades range from LS, SS, S and A to G, with LS being the highest grade. Enhancing chips to a higher grade requires several chips of the same type. E.g. 11 Type "G" chips are combined to form a Type "F" chip. The number of chips required for enhancing decreases by one chip for every grade.

Special event quests usually provide a means of attaining special event chips via Captures. In additional to stat boost, they may include an improvement on quest rewards. These chips may be kept and used for regular stat boost after the event.

All Champion Digimon are entitled to one chip slot. One additional slot is made available for the next form the Digimon digivolves into, and when it attains Awaken +2 and +4. Further expansions are possible using an expansion patch. A maximum of 10 chips may be installed at any time.

Currently it is only possible to attain chips via the Exchange or Captures. Players may not have access to chips until a Chip Factory is built.

Legacies
While capturing Digimon, they will carry a random legacy skill. This is not restricted to a specific type (e.g. Digimon from the Blazing Tribe may receive a Water-type legacy skill). Legacy skills are always carried forward after Digivolution.

Most legacy skills are available in 5 grades (labelled I, II, III, IV and V), with V being the most rare, but powerful skill.

Digimon may pass down their legacy skill to another Digimon. However, this will turn the former into data, while the receiving party would forget their original legacy skill for the new one.

Resistance Upgrade
At a cost of Digivolution Fuel, Digimon may also be sacrificed to another similar Digimon to upgrade the latter's type resistances. These upgrades are lost if the Digimon advances into the next Awakened status.

Obtainable Digimon
There are 259 Digimon in the game. However, some Mega Digimon may not be obtainable yet, as there are no means of collecting their respective Data Fragments.

Release
It was originally announced for a 2015 release, but was later delayed to 2016. It was finally released in Japan on March 24, 2016 & worldwide on October 3, 2017. About a month before the game's global release, it was announced that the game would be available in 3 languages: English, Korean and Traditional Chinese.

Reception
Thus far the game has been well received, garnering a 4.6 out of 5 on Google Play, & 3.8 out of 5 on Facebook.

Trivia

 * Despite being a multi-player game, there is no name availability checker in use. Hence it is possible for more than one player to share the same username.
 * It is possible for players to stylize their username with HTML tags and.
 * The elements for each daily quest may be a reference to the names of the days in the Japanese calendar:
 * Monday (月曜日 getsuyōbi): Null
 * Tuesday (火曜日 kayōbi): Fire
 * Wednesday (水曜日 suiyōbi): Water
 * Thursday (木曜日 mokuyōbi): Nature
 * Friday (金曜日 kin'yōbi): Thunder
 * Saturday (土曜日 doyōbi): Dark
 * Sunday (日曜日 nichiyōbi): Light
 * Some facilities contain signs written in DigiCode:
 * Chip Factory: "For Construction" (こうじよう/工事用)
 * Dojo: "Dojo" (どうじょう/道場)
 * Exchange:
 * Any facilties building or upgrading in progress: "Under Construction" (こうじちゅう/工事中)
 * List of text errors:
 * When attempting to expand chip slots without sufficient patches, a message will appear as "Unlock conditions not me."

Preview
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