User:Funds/Series III

Moves may be copied from series.

Protagonists
Shoutmon is the main protagonist of the series.

Attacks & Abilities
 * Rock and Roller: Shoutmon goes berserk with his mic and crushing any enemies in his path.
 * Seismic Smash: Shoutmon smashes his mic on an opponent extremely hard that it dazes the opponent.
 * Ancient Curses: Shoutmon has some access to the Ancient Curses.
 * Leech Energy: When this prayer is in use, Shoutmon can leech the energy of the opponent.
 * Turmoil: When this prayer is in use, Shoutmon can leech the strength, attack and the defense of an opponent for himself.
 * Soul Split: When this prayer is in use, Shoutmon can heal himself by successfully dealing damage onto the opponent.

Kotemon is a friend of Shoutmon.

Attacks & Abilities - Kotemon
 * Afterimage Strike: Kotemon leaves an image behind, and when the opponent attacks the image, it disappears and Kotemon appears near or at the same spot. Kotemon can do this up to 15 times before the ability ends.
 * Elite Vortex: Kotemon's shinai generates Fire and Water spirals, increasing the power of the shinai. Targets hit will be frozen and also catch on fire.
 * Siphon: Kotemon picks an opponent to be targeted for a siphon. If the target does not move by 50 feet when Kotemon finishes chanting the ritual, all enemies' lifeforce will be reduced by a quarter of their current life, with the lifeforce going to Kotemon.

Attacks & Abilities - Tactimon
 * Ghostly Blade: Tactimon's blade can go through objects and then materialize at Tactimon's command. When against flesh, it causes immense pain to the target.
 * San-no-Tachi (参の太刀? lit. "Third Tachi"): Stabs the ground thrice with Jatetsufūjin-maru, collapsing the surrounding land with a shock wave.
 * Extended Blade: Tactimon can increase the size of his blade by fivefold.
 * Relenting Force: Enemies of Tactimon are suppressed by a ghostly force that makes it almost impossible to move without the motivation.
 * Raging Soul: Tactimon's power is greatly increased by sixfold.
 * Tanegashima (タネガシマ?): Flips the gun-muzzles on his back at the opponent, then fires an immense destructive blast.
 * Shi-no-Tachi (死の太刀? lit. "Death Tachi"): Coalesces all of his energy into Jatetsufūjin-maru and slashes downward.

Antagonists
A Kotemon* is the main antagonist of the series.


 * Different Kotemon.

Royal Empire
A BishopChessmon is the leader of the Royal Empire. BishopChessmon is prone to mood swings. If BishopChessmon is white, he's in a good mood and does impossible tricks with his staff. If BishopChessmon is black, he's in a bad mood and doesn't want to talk with anyone for the day.

BishopChessmon oversees the Royal Town, which is full of various Digimon, such as PawnChessmon, RookChessmon and KnightChessmon. Digimon from other places come to the Royal Town to buy items, as the Chessmons here are well known for high-quality products.

Attacks & Abilities - White
 * Smite: Uses the holy force of God to smite Bishopmon's enemies until nothing remains of them.
 * Protection Prayers:
 * Unison Protection: Protects BishopChessmon from melee and visible projectile attacks.
 * Protect from Melee: Protects BishopChessmon from melee attacks.
 * Wrath of God: Channels the power of God in his staff and fires a large red fireball at his enemy.

Attacks & Abilities - Black
 * Ancient Curses:
 * Soul Split: Successful hits BishopChessmon lands heals him.
 * Turmoil: Leeches melee combat stats from an opponent.
 * Hell's Wrath: Creates a rift that spawns a horde of demons onto his target.
 * Embrace Darkness: Turns the area within 100 meters of him pitch-dark. If the target is within 10 meters of him, his shadows will consume the target.
 * Shadow Barrage: Shoots lance-like shadows at the enemy, draining them of energy.

PawnChessmons are residents of the Royal Town. They are skilled workers and are the workforce of the expanding Royal Empire.

Chapters
Chapters