Digimon Story: Cyber Sleuth - Hacker's Memory/Field Guide

Field Guide
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Generation

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Name

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Type

 * Vaccine
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Data
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Virus
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * (US)
 * (US)
 * Free
 * valign=top width="%" |
 * Free
 * valign=top width="%" |
 * valign=top width="%" |
 * valign=top width="%" |
 * valign=top width="%" |
 * valign=top width="%" |
 * valign=top width="%" |
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Attribute

 * Fire
 * Water
 * Plant
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Water
 * Plant
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Water
 * Plant
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Water
 * Plant
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Plant
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Plant
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Plant
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Electric
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Earth
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Wind
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Light
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * (Japan/EU/SEA)
 * (Japan/EU/SEA)
 * (USA)
 * (USA)
 * Dark
 * Neutral
 * }
 * Dark
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * Neutral
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Dracmon
In the US version of Hacker's Memory, Dracmon digivovles into Sistermon Ciel instead of Sistermon Noir.

Lunamon
In the US version of Hacker's Memory, Lunamon digivovles into Sistermon Ciel instead of Sistermon Noir.

Pandamon
In the US version of Hacker's Memory, Pandamon digivovles from Sistermon Ciel instead of Sistermon Noir.

LadyDevimon
In the US of Hacker's Memory, LadyDevimon digivovles from Sistermon Ciel instead of Sistermon Noir.

Imperialdramon DM
Digivolution conditions are for Paildramon and Dinobeemon. Imperialdrmon DM digivolves from Imperialdramon FM by Mode Change.

Leopardmon
The digivolution conditions are for GrapLeomon and Knightmon. Leopardmon LM becomes Leopard by Mode Change.

Belphemon SM
The digivolution conditions are for Digitamamon and Wisemon. Belphemon RM is through mode change.

MagnaGarurumon
Digivolution conditions are for KendoGarurumon. MagnaGarurumon (SV) is by mode change.

Sistermon Blanc
Sistermon Blanc digivolves into Sistermon Ciel in USA.

Sistermon Noir
Sistermon Ciel replaces Sistermon Noir in USA

Sistermon Noir (Awakened)
Sistermon Ciel (Awakened) replaces Sistermon Noir (Awakened) in USA.

Sistermon Ciel
Sistermon Ciel replaces Sistermon Noir in USA

Sistermon Ciel (Awakened)
Sistermon Ciel (Awakened) replaces Sistermon Ciel (Awakened) in USA.