CatchMamemon

CatchMamemon is a Mutant Digimon. A Mutant Digimon resulting from the digivolution of Mamemon after it was fused with the data from a file management software. It has a serious personality and an uncompromising side, and seems to think that managing Digi-Eggs is its duty. It is also capable of walking without needing to float, by using its arm parts as legs.

Attacks
 * Magic Arm: Catches Digimon that would harm Digi-Eggs and changes them into stuffed animals with some strange power.
 * Miracle Bomb: Turns caught Digimon into bombs when its slots show three 7s. It attacks with said bomb, whose power depends on the strength of the captured Digimon.

Design
CatchMamemon is a small, ball-like Digimon wearing red boxing gloves operating a with long arms ending in boxing gloves with studs on them. It has a yellow lightning-shaped marking on its left eye.

Etymologies
Official romanization given by the Digimon Reference Book and used in the franchise.
 * CatchMamemon (キャッチマメモン)
 * (Ja:) Mame (豆).
 * (Ja:) Mame (豆).

Development
CatchMamemon was adopted from an entry named "UFOMamemon" (ＵＦＯマメモン) in the Original Digimon Design Contest.

Digimon Collectors
CatchMamemon is an obtainable Digimon.

Digimon Heroes!
CatchMamemon is an obtainable Digimon.

Digimon Story: Cyber Sleuth
CatchMamemon is #157 and is a Eletric Data Type, Ultimate level Digimon and uses 10 memory. It digivolves from Guardromon, Starmon, and PlatinumSukamon, and can digivolve to Justimon, Puppetmon, and PrinceMamemon. Its special attack is Miracle Bomb and its support skill is Full Functionality which prevents Sleep.

Digimon Story: Cyber Sleuth - Hacker's Memory
CatchMamemon is #157 and is a Eletric Data Type, Ultimate level Digimon and uses 10 memory. It digivolves from Guardromon, Starmon, and PlatinumSukamon, and can digivolve to Justimon, Puppetmon, and PrinceMamemon. Its special attack is Miracle Bomb and its support skill is Full Functionality which prevents Sleep.

A CatchMamemon hires Keisuke Amasawa to try out his Digimon Theme Park before it becomes available to the public. Keisuke has to answer multiple choice questions and if he gets any of them wrong, he is forced to start again. Luckily for Keisuke, the questions and answers never change, so he eventually completes the quiz and makes his way to CatchMamemon. CatchMamemon is excited and asks Keisuke's opinion who states it needs something other than a quiz. CatchMamemon states that quizzes are popular with Digimon but will take his advice under consideration to attract humans to his Theme Park. He then states he will add Digimon Battles to his Theme Park and fights Keisuke as practice. After losing, he asks Keisuke to help him choose between one of three names for his park, as he cannot decide between Digimon Wonderland, CatchMamemon's Kingdom and Super Catchland. Whatever option Keisuke chooses, CatchMamemon agrees to name the park. He then thanks Keisuke and asks him to visit when he opens officially.