Ranamon (Frontier)

Ranamon is a Digimon from the Digimon series. She is the Legendary Warrior of Water, using the power of AncientMermaimon. Her violent mood changes, especially in her Calmaramon form, when it comes to her "beauty" being insulted. Her human spirit form has a huge fanclub and Digimon in general are struck by her beauty, but her beast form makes them balk. Ironically the only digimon she seems to like is the only one who never notices her, Mercurymon. She has a personal dislike towards Zoe because her Beast Spirit form is more beautiful than hers. In their first few confrontations, it always ended in a draw because Calmaramon could not control her Titanic Tempest attack. In their final battle, the two fought in Sakkakumon's Sphere of Water, where this time Ranamon was defeated and Zoe scanned both of her spirits. Ranamon's spirits were later transferred into Koji's D-Tector so he could Hyper Spirit Evolve to MagnaGarurumon. A purified Ranamon later appeared at the Village of Beginnings to help the other legendary warriors fight Crusadermon and Dynasmon.

The word 'rana' in her name is the scientific term for a subgroup of frogs.

Ranamon is voiced by Peggy O'Neal (US), who gave her a southern belle drawl, and Haruhi Terada (Japan).

Abilities
Her powers' strength depends on both her emotions and how big the nearest body of water is. As Calmaramon, she prides in her movement within the water and within the sky but by manipulating her ten tentacles upon the land, she moves like a hermit crab.

Ranamon

 * Drainin’ Rain : Sends a rain cloud and bombards her opponent with massive rain.
 * Dark Vapor : She creates an acidic cloud.
 * Whippin’ Waves: Creates a whirlpool. Can be manipulated into a drill of water or a column of swirling water.

Calmaramon

 * Titanic Tempest : Withdrawing into her shell, she rotates like a drill & strikes her enemy.
 * Acid Ink : Sprays acid at her enemy.
 * Black Course : she forms a black orb in her hand and throws it at her enemies, as it charges toward its target two walls of water follow the black orb and encase the victim in a whirling sphere of water upon contact.