Digimon Masters

Characters
Their are currently three selectable tamers:

Tamers

 * Marcus Damon
 * Thomas H. Norstein
 * Yoshino "Yoshi" Fujieda

Starter Digimon

 * Agumon
 * Gaomon
 * Lalamon

Hatchable Digimon
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 * Impmon
 * Gotsumon
 * Biyomon
 * Elecmon
 * Kunemon
 * DemiMeramon
 * Kiwimon


 * Palmon
 * Drimogemon
 * Dogmon
 * Dobermon

Hatching Mercenary Digimon
Hatching involves fighting the mega, ultimate, champion or rookie level of the available partner digimon. All four will drop the same colored egg, some of which can be cashed in for data chips.

Their are currently five types of data chips:
 * Beast
 * Insect
 * Dark
 * Earth
 * Plant

These chips are then used to hatch a rarely dropped partner egg-it has a similar color as a normal egg but is significantly larger and is surrounded by a blue aurora-from a mega, ultimate, champion, or rookie level of a hatchable digimon.

Side Digivolutions
The GUI evolution tree suggests that starter digimon have side evolutions that have not yet been implemented.

Exceptions to the Rules
Nearly all digivolution trees are cannon to the television series, Digimon: DATS. Exceptions such as dobermon, kunemon, and impmon follow proper evolution routes as listed in digimon wikia.

Battle
thumb|300px|right|A sample of game play..

Battling is done in real-time. At all times the player's currently selected partner digimon follows them. The player initiates combat by clicking on the selected enemy. The player's digimon then approaches the enemy and immediately performs it's standard attack. The player's digimon has a health bar measuring health and a Digisoul meter. The digisoul meter measures how much energy the digimon has to use special attacks. When empty the digimon can only use standard attacks. While in combat tamers are able to use items that restore health and digisoul but must wait several seconds before being able to again.

There is a tool bar running along the bottom of the player's screen with two columns. The first has a small thumbnail of the digimon and clickable icons for the digimon's special attacks. As the player levels up they have access to more attacks. The second column has a small thumbnail of the player and clickable icons for telling the digimon to: attack, run away, stop attacking but not run away, and pick up dropped eggs.

Unlike Digimon RPG combat takes place in real time with nearby players able to watch and even join in on battles.



References and External Links

 * Official Digitalic Website
 * Official Digimon Masters Website
 * International Fansite