User talk:K.Hayes

Lost Evolution
You claimed on Argomon that Argomon is named "Argomon (Ultimate)", and Argomon (Ultimate) is named "Argomon (Mega)". These are dub terms, and would not appear in the Japanese game, nor have I seen them mentioned in screenshot or data dumps from the game. Can you source these, please? 21:09, August 29, 2010 (UTC)
 * I'm recently playing the game and I've uploaded a pic for your reference (http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs183.ash2/44580_10150271877930433_597270432_14537308_2697928_n.jpg). Perhaps you could redo my edit and suggest how should they be sourced, because I'm not sure what wordings should be used. K.Hayes 22:02, August 29, 2010 (UTC)
 * Huh. Weird. Yeah, I'll add it to the article. 02:40, August 30, 2010 (UTC)
 * Thanks, but that's not really surprising. Not sure if you know that actually in the japanese version of Dawn/Dusk, the abbreviated names "Argomon UT and Argomon MG" were also used. K.Hayes 08:33, August 30, 2010 (UTC)
 * I did not. I don't have the Japanese games, so I was going off of the names given in the Dictionary. 13:14, August 30, 2010 (UTC)

Shawjamon
I added a ref explaining what was going on, to my understanding. How does it look to you? 21:44, August 30, 2010 (UTC)
 * I cleaned up the ref a little bit, can you check that I retained your intent? 19:34, August 31, 2010 (UTC)
 * Thanks, that is nice. I changed only the consonant after your edit. K.Hayes 19:38, August 31, 2010 (UTC)

Lost Evo attacks
Do these have the same system as in the other Story games, in that you keep your moves when you evolve? If so, could you remove them from the articles (MetalSeadramon, GigaSeadramon, MaloMyotismon, MegaSeadramon, Varodurumon), and start a sub-page similar to User:KrytenKoro/DDA? Thanks! 19:21, September 4, 2010 (UTC)
 * Yup, similar system. I'll remove them. As the game should have english version in the future, I don't create the game-attack subpage now. Btw, what do you think about those attacks in D.Story/Dawn/Dusk retained in some articles? K.Hayes 12:43, September 6, 2010 (UTC)
 * The Dawn-Dusk attacks shouldn't be there except for unobtainable bosses, since we've covered them all on the DDA page. (And honestly, if someone could hack the game code to see if the bosses have an invisible attack stat list, that would be cool too) I'm not sure about the system with DS, but if it is the same, then just move those blocks from where they are to User:KrytenKoro/DSA. Thanks! 16:38, September 6, 2010 (UTC)

Gabumon
I unprotected it for you. Hopefully, the troll won't come back. 12:31, September 21, 2010 (UTC)
 * Thanks. For the format (like Dianamon), do you mean preferring me to include the #, class, speices and weak/resist element (and stats and abilities...)?
 * For species, in Lost Evo it became two different attributes, i.e. "category (jurui)" (merely the 8+1 digisoul categories) & "species (jumoku)" (e.g. Ikkakumon: animal, Frigimon: water/ice, Ebidramon: sea dragon), which could form a matrix table... and the weak/resist elements seem related too. I would be interested in making such a table in a separate page, what do you think? (It is quite interesting for the general classification of Digimon anyways.)
 * Btw, I'm also interested to know if you think the sometimes-required stats for digivolution (atk/def/spd; or exp for Dawn/Dusk) necessary to be shown in the article. K.Hayes 20:04, September 21, 2010 (UTC)

Burning Star Slasher
It turns out that Burning Star Slasher IS a normal technique, but it is NOT Burning Star Crusher - Shoutmon X4's official profile was expanded at some point to mention it. Just thought you'd like to know.(ಠ_ೃ)﻿ Bully!  23:47, November 14, 2010 (UTC)