Paildramon

Paildramon is a Dragon Digimon whose name and design are derived from "Pail Dramon". It is referred to as "Ledramon" in Spanish materials. It is the DNA digivolved form of ExVeemon and Stingmon. It has the power of a dragon and the defense of an insect. However, it looks more like a dragon than an insect. It agilely finishes off its enemies and would die for its master.

Digimon World 3
Paildramon is available through the DNA Evolution of ExVeemon and Stingmon(on seperate Digimon). His special is Desperado Blaster. He is also obtainable by getting Veemon at level 20 and unlocking Stingmon and get to level 5. If you want to add him as a partner you must talk with the DRI Agent and go into the Bulk Swamp in Asuka's South Sector (Actually, near where MetalGreymon was) as to get his DDNA. He also available in two different cards, Paildramon I with Red S-Energy and has 35 AP/30 HP, and Paildramon II with White S-Energy and has 33 AP/33HP.

Digimon Digital Card Battle
The Paildramon card is #004 and is an Ultimate level Fire-type card with 1230 HP, 30 DP, and 10 DP bonus. Its attack, "Desperado Blaster", inflicts 800 damage, its  attack, "Super Flash", inflicts 620 damage, and its  attack, "Electric Bolt", inflicts 450 damage, and sets the opponent's  attack to 0. Its support effect is "If own Specialty is Fire, boost own Attack Power +300."

Digimon World DS
Paildramon digivolves from ExVeemon with level 30+ and Dragon EXP 5000+, and can digivolve further into Imperialdramon Dragon Mode if LV. 53+ and Dragon EXP 40000+, or Imperialdramon Fighter Mode if LV. 53+ and Holy EXP 40000+.

Digimon World Dusk/Dawn
Paildramon can be obtained by DNA Digivolving ExVeemon and Stingmon. You must get ExVeemon at Lv 36, Attack 230+ and Friendship 80% (ExVeemon must initiate the DNA Digivolve). It can digivolve to Imperialdramon Dragon Mode or Imperialdramon Fighter Mode. In dawn,he is in Shine plaza.

Attacks
 * Desperado Blaster: Fires energy bullets from the two cannons weapon on its hips, like a machine-gun.
 * Sting Strike (Esgrima, ): Extends the spikes on its wrists into lances, then strikes at the opponent.
 * Electric Bolt (Elemental Bolt): Fires an bolt of electricity from its hands.
 * Cable Catcher: Fires off its claws on wires and binds or stabs the opponent with them.