Calmaramon

Calmaramon is an Aquatic Digimon. It possesses power over Water which bears the might of AncientMermaidmon. It has a half-human, half-beast appearance, and its tentacles are used for offense and defense, doing things like attacking the enemy by rapidly spinning them, or guarding its body by converging them to form a wall. When it comes to the point where it is unable to win a match by attacking and defending with its tentacles, its body retracts into its and it performs a powered up attack with its giant squid figure. The flexibility of its mantle is superior to its tentacles, so external physical attacks are ineffective. Although it is good at operating underwater or in the air, on land, it manipulates its ten tentacles skillfully and moves like a huge hermit crab. Its personality is sly and short-tempered like a witch.

Attacks
 * Titanic Tempest (Titanic Charge): Rotates like a drill and strikes her enemy after withdrawing into its body.
 * Acid Ink (Nero Corso, ): Sprays black acid from its mouth.

Etymologies
Official romanization given by the Digimon Reference Book and used in Japanese media.
 * Calamaramon (カルマーラモン)
 * Ita: Calamaro (lit. "").

Name used in Digimon Frontier and most American English media.
 * Calmaramon
 * Ita: Calamaro (lit. "").

Digimon Adventure:
Calmaramon appears guarding an obelisk causing problems in the Real World. After, , and  digivolve to , ,  and  and attack her, Calmaramon vanishes. She later reappears and attacks the Digimon again, having the upper hand at first, but they digivolve to Ultimate. She is then destroyed by, and. Once Calmaramon is gone, is able to destroy the obelisk and prevent the impending disaster.

Digimon Masters
Calmaramon is an obtainable Digimon at the B-Hybrid level.

Digimon Heroes!
Calmaramon is card 6-341.